Mike at BrashMonkey's Recent Forum Activity

  • I also noticed your events ignore the actual angles of 90 and 270... if the spriter objects angle of movement is 90 or 270, then nothing will happen....

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  • can you email me your capx?

    (mike@brashmonkey.com)

    If its huge, please host it via something like dropbox and just send a link.

    Thanks,

    Mike

  • "for each" of them will likely fix it. Meaning put for each Walker Spriter object at the top of that event.

  • two conditionsi nthe event would do the trick (though there might be a better way)

    Is bullet angle of motion greater or equal to 90

    Is bulette angle of motion less or equal to 270

    Action= flip (The Spriter way of course ;) )

  • Try watching this video in full, PSI, I think it will help alot. Here's the part you need at the moment:

    http://youtu.be/2yLiMxoUIVs?t=13m26s

    cheers,

    Mike at BrashMonkey

  • I was hoping for maybe some way to run each instance of the game as a sub-app in one app that kinda "holds them together"...but no luck so far.

    Thanks for the suggestions everyone.

    cheers,

    Mike

  • Hi JohnnySheffield,

    Is any of this possible through C2? If so what objects (plug-ins) are required etc?

    thanks.

    Mike

  • Hi Everyone,

    I made a one player game for a client, and now they are hoping to allow 2 players to play at the same time on one monitor. (Split-screen, but separate instances of the game that don't need to communicate with each other in any way)

    I tried running multiple instances of the same game, and its tricky, but I can get that to work, BUT, only one window can be in focus and accept input.

    Can anyone thing of a clever trick to get around this limitation...asside from remaking the game from scratch as split-screen?

    thanks,

    Mike

  • they do, but sadly only modern ones like xbox controllers...my client must use old format d-pads(because they use custom input hardware based on old dpads like the very old sidewinders) which are not supported it would seem by node-webkit or browsers. :(

    thanks for the help and cheers,

    Mike

  • thanks for the feedback newt.

    Yes, Same PC..using keyboard, yes..

    ..so it seems theres no good way to do this? no special node-webkit related object or action etc?

  • Hi everyone,

    A client I made a game for (for PC only, non web)is hoping I can semi-quickly make a new version of the game that would allow for 2 to 6 player split screen.

    I dont want to totally reprogram the game, so I'm hoping there could be a way compatible with node webkit that would allow me to have several instances of the game each communicate with one another (like for player positions for racing etc.)...that possible?

    thanks,

    Mike

  • Thats AWESOME Ize! Great work.

    cheers,

    Mike

Mike at BrashMonkey's avatar

Mike at BrashMonkey

Member since 16 Oct, 2010

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