Mike at BrashMonkey's Recent Forum Activity

  • No? No way to do this currently?

  • You're very welcome. At some point C2 will only require the scon to work.. We know its confusing and less than ideal that it currently requires both.

    cheers,

    Mike at BrashMonkey

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  • You must save out your spriter project as BOTH scml and a scon file (its the second file format option)...same name, same folder. Then drag in the scml into C2.

    Please check this out: https://www.scirra.com/tutorials/699/im ... tion-files

    And this is a follow-up : https://www.scirra.com/tutorials/827/re ... t2-project

    I hope this helps,

    As for Spriter Pro.. yes, you can install it and register it on all of your computers you'll use it on, just don't allow others to use your Spriter Pro the same time you are.

    cheers,

    Mike at BrashMonkey

  • Are you importing both a scon and scml of the same name from the same folder? (you just need to drag in one, but BOTH must exist.)

    Thanks,

    Mike at BrashMonkey

  • Hi everyone,

    Would there be any way to have my c2 made game grab a screen-shot and let the user post it to instagram from within the game?

    Thanks,

    Mike

  • You'll need at least 2 of every object to represent one of them, most likely 4. Imagine if the object is on the left, just about to loop, you'd see half on the left edge, andd half on the right... same for top and bottom, and because of couners you'd see a quarter of the object on each corner! You'd need to use a common alterable value set to the same number for each of the 4, then use a for each loop to check that value and place them accordingly, and to make them all behave exactly the same (same animation frames, kill all if one is hit, etc)

    For the scrolling, you'd maybe need to make the actual frame 2x wide and 2x high, and teleport the player when he reaches certian x or y coordinates to simulate the infinate scrolling...this in conjunction with your 4 sprites for every object, enemy etc should provide the infinite 1 screen effect you're looking for I think.

    best of luck.

    Mike

  • Thanks very much for the help everyone.

    Colludium,

    To clarify, I'm the founder of BrashMonkey, but the man truely responsible for Spriter's development and most of it's awesomeness is Lucid (Edgar). I'm the co-designer of Spriter and a pro game artist who's also making the official Spriter art packs and many of the tutorials.

    Thanks very much for the kind words and support. I mean a lot to both of us.

    cheers,

    Mike at BrashMonkey

  • Hi Everyone,

    I'm trying to learn how to create IOS builds with Intel XDK, but apparently the tutorial is old. It mentions that the XDK will create a folder in Documents, but it does NOT. Any idea where the folder is actually being created and what its called?

    Thanks.

    PS, I'm on Vista, NOT windows 7 or 8

  • here is the first ever pic of my game !

    see what i mean about the rectangle and the scml animation?

    Hi Roccinio,

    The Spriter object has actions to rotate the Spriter object by or to any specific number of digrees. You'll need to do something like:

    Is player block sprite overlapping slope tile, and is on the ground, then rotate the Spriter object to whatever angle is required.

    You'll also likely need another event or action to change the position of the spriter object relative to the player block sprite depending on if the player is standing on a slope or not... something like:

    If player is NOT on a slope, then set postion to action point zero of player block sprite.

    If plater IS on a slope, then set postion to action point 2 (or x=0, y=30) of player block sprite.

    Cheers,

    Mike at BrashMonkey

  • Roccinio, Tylermon is right. Eventually you'll be able to designate a universal bounding box for Spriter objects right within Spriter...but until then the best way is definately to control a nice clean C2 rectangluar sprite and pin the spriter object to it, either with the pin behavior or with an event.

    cheers,

    Mike at BrashMonkey

  • another question!

    i am using scml files for my pick ups as well (coins,power ups etc).

    my game is starting to slow down the more coins i add(100+). the question is ,are spriter files "treated" the same way as normal sprites meaning when they are off screen they are not drawn or the computer has to calculate them even if they are off screen and thus the slowdown?

    what is the best way to use scml files performance wise ?

    No matter how optimized spriter playback (or any modular/bone animation system) becomes, I'd always opt to "bake out" animations of small items like coins(...especially where there could be hundreds in the level or on-screen...) To sequential png images and then just use normal C2 Sprites for those objects. Its not the sprite drawing that will kill your frame rate, think of all the tweening math going on, per sprite, per bone, per object.

    That asside, Like I mentioned in a previous post somewhere, we do have plans for some very nice tricks/features on the spriter side to help game makers have more choices and optimizations per animated object on the screen...but that will almost surely not happen until after the initial release of Spriter Pro 1.0

    cheers,

    Mike at BrashMonkey

  • everyone :

    I am newbie , I have a test of spriter and a capx of construct 2. But when preview I dont see anything. What did I do wrong ?

    In test, I dont have any bone for sure.

    If you have a tuttorial for that , pls show me how to use spriter and import it in construct without error. Thank you for it.

    Sorry , my english not well :"(

    Did you watch the tutorials in the tutorial section here?

    https://www.scirra.com/tutorials/827/reimporting-or-updating-a-spriter-file-in-your-construct2-project

    1) You must save out both a scml and scon of the same name from Spriter into the same Spriter project folder.

    2) both "other file actions/custom save options" options are both turned ON. before you save your scon and scml file from Spriter.

    3) Drag in only the .scml file into the canvas in C2 and the .scon should be imported as well automatically.

    4) Watch the videos carefully and copy what I do. If that fails, email me at mike AT brashmonkey.com and I'll try to help further.

    cheers,

    Mike at BrashMonkey

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Mike at BrashMonkey

Member since 16 Oct, 2010

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