MisterAqua's Recent Forum Activity

  • In my game, when the player fall out the layout, he created a death particule and explode (destroy). After 1 sec he come back to the spawn

    Player is outside layout -> call "death"
    
    On fonction "death" ->
    set local key "deaths" to int(WebStorage.LocalValue("deaths"))+1
    Player spawn particule_Death
    Player destroy
    Wait 1 sec
    object_Spawn spawn Player
    [/code:3b0esa3f]
    Everything works perfectly but when the player walk on spike :
    [code:3b0esa3f]
    Player on collision with Spike -> Call "death"[/code:3b0esa3f]
    That create a bug : 
    1rst time particule spawn one time
    2nd time 4 particules spawn on death
    3rt time 8
    4rt time 32
    ...
    That very anoying cause it make the game lag and not so beautiful
    [url=http://www.hostingpics.net/viewer.php?id=609066Capturedcran69.png][img="http://img4.hostingpics.net/thumbs/mini_609066Capturedcran69.png"][/url]
    I DO NOT understand why   with the outside layout it's working perfectly but with spike particules invade my screen
    
    Thank for reading me
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MisterAqua's avatar

MisterAqua

Member since 5 May, 2015

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