Kyatric's Recent Forum Activity

  • bilgekaan Still not that I'm aware of.

    Also, the suggestion only has a single vote.

    This will not help that suggestion getting a higher priority.

  • From 7 years of experience with Construct.

  • We are lacking some context here, please provide a copy of your project for investigation, it will makes it easier to be able to answer your question.

  • We are lacking some context here, please provide a copy of your project for investigation, it will makes it easier to be able to answer your question.

  • I'm adding more infos.

    If your project is made in Construct 3 you will need a dedicated Construct 3 addon.

    In theory, you indeed can have your Construct 2 project imported in Construct 3, nevertheless, to do so when using a third-part addon in the Construct2 project, you need to have a dedicated third-part addon for Construct 3 to open the project.

    Some of the existing third-part addon authors are not active anymore indeed, but nothing possibly prevents actual active members to take on the addon and port it (that's what chadorireborn did for example with some of rexrainbow's addons).

    If you only need to make sure the retention rate to the overall application, an analytic addon should indeed work as intended.

    My warning was about if you wanted to analyze every "pages" (or layouts) in your application, as if they were different web pages, analytics perhaps won't allow to track those as easily as they would on an actual website.

  • From the How do I FAQ for Construct 3 :

    Also be aware that analytics will only render one "item".

    Your application will likely be considered as a single visited web page.

  • Are Stage_NPC and Stage_Item family members ?

    As mentioned, it would make things easier for us to directly check at the capx.

    From what little you are displaying in your screenshot, first event all instances of Stage_NPC that are on screen are picked and all instances of Stage_Item that are not on screen are picked, and then whatever actions you do in the event are applied to those picked instances.

    Then, right away, in the second event, all instances of Stage_NPC that are on screen are picked and all instances of Stage_Item that are on screen are picked, and then whatever actions you do in the event are applied to those picked instances.

    That's what your code is doing.

  • kyatric.com/c3/c3p/2018.07.24_Rise up_fixed.c3p

    In R110 a setup for an infinite scrolling for your project.

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  • Thank you Kyatric for helping me. If you dont minde here is the repaired LINK

    If i understand there is no way to get rid of these gaps over time? I need fake it somehow?

    Thank you som mutch for help appreciate it.

    It is not "faking it" it is correctly set up your project so it does what you intend it to do.

    The way to do it is displayed in the existing topics.

  • Use the forum search feature (it was added recently).

    As for the examples in the topics, they are likely linked to dropbox and possibly out of date.

    You can always try to post in the topic for their author, if they are still active, to update the link or see if someone else would have the file.

    Otherwise, you can actually ask the issue you have with waypoint and see if some other current active member of the forums can help you out.

  • 1) The name of the object is its name you have set up in the project bar.

    If you have created a Sprite object and have not renamed it, it is "Sprite".

    2) Plugins have common features one of which is to handle their UIDs and IIDs.

    When you use the "Create object" action, for the remainder of the event, all actions related to the object type you created will apply only to the newly created instance.

    It feels like you perhaps are asking the wrong question(s).

    What are you trying to achieve, what have you done so far, and what would you expect your code to do ?

    Clearly establishing those, we can provide actual insight as to how Construct works and how to effectively use picking for what you want to achieve.

  • Your file is not accessible unless one asks for access to it, that is not the best way to share a project file especially when requesting for help.

    Anyway, the How do I FAQ for Construct 2 contains a full list of topics for the category "Scrolling".

    Look those topics and see how to make a proper infinite scrolling that relies on placing your sprite to the exact position of the sprite it is respawning to.

    Offset happens over time otherwise if you don't indeed.

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Kyatric

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