Kyatric's Recent Forum Activity

  • Expressions

    Sprite.Physics.VelocityX (The X component of the object's speed in pixel per second)

    Sprite.Physics.VelocityY (The Y component of the object's speed in pixel per second)

  • Would you please rather use DropBox (easier for those who don't speak polish) and provide a capx (save as single file in C2).

  • http://dl.dropbox.com/u/36472942/construct/forumhelp/Sprite-MoveForward-Angles.capx

    This capx works for N�2 solution.

    As long as you simulate a "press right" for the 8dir behavior, your sprite will go right, whatever its angle is.

    The solution there is the action "move forward".

  • You should post a capx.

    Your first post description is pretty much obscure to me though, sorry. Maybe you want to rephrase it a bit to make it more explicit.

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  • Please post a .capx, the report as it is is pretty much useless, and there's nothing we can do about it either to know if it is a bug or error in your game logic.

    Please read how to report bug and fill with the missing informations.

    Also, you can press ctrl+j, ctrl+shif+j or ctrl+f12 in your browser (depending on your browser) and get access to the error console and see if an error is raised (which is probably the case).

  • I don't know for sure, but apparently PS3 browsers are not compatible with HTML5. So the answer would be no.

    Maybe the PS4 will have a HTML5 browser compatible, making it possible to execute C2 HTML5 exported projects.

  • To Do List (when I get more time...):

    Audio compatibility across browsers. I followed the HTML5 audio compatibility controversy but am still unsure how C2 resolved it (if it has been resolved). I used WAV files and only got OGG files out and didn't have time to look into it further.

    To have "full browser compatibility" you need to also provide .aac audio files in your project. Those files will be the audio files played in IE.

    Else .ogg seems to cover the other browsers.

    If you're under windows 7, C2 can provide you conversion of your audio files in those two formats on import of the files in your project.

    In a different OS, you need to make the conversion to .aac by yourself (.ogg is dealt with whatever the system apparently).

  • It's gone from the objects tab indeed, but it is still present in the project tab under the folder "Object Types".

    The object tab shows the instance present in the active layout.

    So of course, as soon as you delete the first and only instance of sprite, it is gone from the objects tab.

    I edited my previous message as I was stated the object should still appear in the objects tab once the last instance is deleted which is obviously wrong.

  • You should post the cap and/or exe.

    Edit: I edited the topic name to state it is for C2.

  • I know the question is aimed at Rez, but I was a bit in the same situation. I didn't know much about JS (but I knew other languages: VB, notions of C/C++, PHP, Lua/python) and found JS quite straight forward to get into.

    Especially in the goal of plugin developpement for C2, Ashley made an awesome SDK with links to JS guides and references and from there it was almost like "follow the guide".

    In the end, I found it pretty easy and fun to developp plugin or behavior for C2 even if sometimes you will encounter your fair share of headaches, but that's what dev is about in my experience <img src="smileys/smiley1.gif" border="0" align="middle">

  • Apparently another relevant thread to this issue.

  • Deleting the last visible instance of an object in a layout leave the object type in the project tabs.

    This is intended. Nevertheless, the "Object has no animations" bug is a nice catch if it is indeed linked.

    I'll link this thread in the already reported bug topic so that Ashley can adress it when he's back.

    SullyTheStrange : This, on the other hand doesn't sound intended. Same, Ash will probably take a look into it when he's back.

    If you could post a capx with any information you feel relevant that would be a great help.

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Kyatric

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