Kyatric's Recent Forum Activity

  • (which make game lite and load fast other than all the questions in form of text file in game).

    Not actually true, since you are downloading the content from an external source instead of having already your content contained in your game.

    Moreover unless you do have a text file of hundred of megs (and even in this case, this is still quick), text data won't be what makes your game "heavy" or "load slow".

    Anyway, to make an actual quiz game, there is a quiz template contained in Construct, you can find it in the Start page in the Templates category.

    Then in order to communicate with a distant server, use the AJAX plugin.

    You can find examples of implementation in the how do I FAQ for C2, look for "AJAX" in the page.

    If you are not familiar with building and maintaining an external server, possibly consider embedding your content directly in the game instead of going the more complicated route of external hosting which possibly has no added advantage.

  • Some moderator could look at this problem, I really do not know what to do.

    Moderators are here to moderate the forums, they do not have all the technical answers to all the questions about Construct.

    I'm like you, I do not know, you haven't provided an actual project in c3p so all we can go from is the screenshot you've posted.

    In those conditions, the help and suggestions already provided in the topic are what you can expect.

    I agree, support is bad - only users help users here...

    The fact that users helps themselves out is pretty good, as there are far more users than moderators, so there is a better chance that a user might have an answer.

    Valid answers and help was already provided, with an actual template of a user who does not encounter the same kind of issue you do apparently encounter.

    Perhaps you should try to adapt your project to the template he offered.

    If you want to get in touch with the support do send an email at supportdns@scirra.com which is the actual dedicated technical support for Construct.

  • > This was converted with version 8. You should try the latest version.

    could you give me a link please

    First post of the topic.

  • Also, Kyatric

    I tried "Report" button, but it doesn't work.

    I can definitely confirm there were reports made about the problematic posts and the situation was moderated and bans were handed.

    dop2000 Could you possibly fill a bug report in the website part of github so this can be prevented from happening again please ?

    github.com/Scirra/Construct.net-website-bugs

    Rhindon : The report button is there so you do not need to post or notify an admin to deal with the situation.

    Things are getting ironed up but will soon be working without an issue.

  • If you still have an issue, consider posting your project to make it simpler to investigate.

    The actual c3p file needs to be posted, not a limited screenshot.

  • It actually appears that this is the debugger display limit, not the actual request limit. I'll keep digging. I've tried splitting into 26 smaller JSON files but only the first will load. I use the following events:

    On Start of Layout:

    Request A.json(tag "load_A")

    On "load_A" Completed:

    Dictionary Load from JSON string AJAX.LastData

    Request B.json(tag "load_B")

    On "load_B" Completed:

    Dictionary Load from JSON string AJAX.LastData

    Request C.json(tag "load_C")

    Etc.

    This will load the content of the first request "load_A" into the dictionary. The AJAX call is returning the latest data, in this case, "load_C". But the data from "load_C" does not get added to Dictionary. I've tried this with separate dictionaries and same behavior. Am I overlooking something obvious here?

    You should post an exert of your A.json and C.json files, mainly the beginning of the file and the end of the file.

    The dictionary structure in Construct has its own output in JSON.

    Consider this small sample :

    { "c2dictionary": true, "data": { "0": "a", "1": "b", "2": "c", "3": "d", "4": "e", "5": "f", "6": "g" } }

    This is the content of a dictionary which holds 7 values.

    The

    { "c2dictionary": true, "data": { } }

    is the embedding structure and is expected by the dictionary to load in values appropriately.

    Each of your files should contain this structure.

    Also, if you load your files within the same dictionary object/instance, only the last loaded file data should end up being visible, as the previous data were "overwritten".

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    The arcade has bugs, and is being worked on as indicated in the sticky topic of this forum.

    Check this topic to find other websites where to upload your game.

  • HTML5 games needs to be hosted online though.

    You do not provide the users with the HTML5 folder, you host that folder online and have them visit the URL at least once from their browser.

    Once it is done, the content is downloaded and the game can be accessed back, even offline.

    Otherwise, you export your game for mobile as instructed : scirra.com/manual/122/testing-and-publishing

  • The action Set animation frame int(random(object.AnimationFrameCount)) should work.

    You need to make your randomised number an integer though (int()) because random() will return a float and frame numbers in your sprite are integers.

    If you still have an issue, consider posting your project to make it simpler to investigate.

  • The event using the repeat condition is obviously not to be used as a top event that would indeed happened every tick, but to be used as a sub-event to the event that handles the collision with the main character.

    When asking for help, do always provide a capx of your project to prevent this kind of misunderstanding.

    The solution to the asked question has already been given in three different implementation ways nonetheless.

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Kyatric

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