It happened to me at first too. Now it seems ok. I guess the "without badges" CSS or something was cached for those pages.
Maybe try hit refresh a few times in a row on the same page, it should eventually appear.
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The tutorial supporting multiple screen sizes might be a good reference for this problem.
I simply added a condition, to make sure if the maximum (or the minimum) layoutscale number was not yet reached (depending on if the sprite is moving or not).
From there, I add (or substract) a value (* dt for framerate independency) each tick.
Change the value 0.3 to lengthen or shorten the length of the zoom.
zoomOut_Fixed.capx
For the parallax, I set the Y value to 100. But with a more complete project I think this won't be a valuable long term solution.
The smooth zooming is covered though. Wait and see what others have to propose about the parallax.
Oh yes indeed, very nice art. A little flare of some cartoony metal slug pretty cool and nicely fluid.
Be sure to post the next versions of this one ;)
Comments and posts are not the same thing.
Comments concerns the website parts, outside of the forum. (tutorials, blog, downloads...)
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http://sourceforge.net/apps/mediawiki/construct/index.php?title=TimeDelta
You should update to r65, some stuff have been fixed in this aspect since this version.
Might be worth a test.
http://www.pixelprospector.com/indie-resources/
Lists of good stuff.
To find if something is usable just check the license of the ressource.
Also it is Construct 2.
EDIT: hehe ninja'd by triptych ^^
Level1 video Walkthrough :
[TUBE]0QdX5YV-JMs[/TUBE]
Miu3 : If that is so, you'd better file some bug report (see the Bugs section for C2) to help correcting those errors.
By now though, with r65, such errors shouldn't happen anymore.
Member since 18 Aug, 2010
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