Kyatric's Recent Forum Activity

  • how can I call a subgroup ?

    ex:

    LEVEL01

    >ENEMY

       > enemy01

    i did:

    system > on start of layout > set group enemy01 activated

    but its not working.

    It should be working.

    Are the superior groups (Level01, enemy) activated too ?

    If you activate a subgroup but that its main group isn't activated, logicaly the subgroup won't be executed.

    my real problem is:

    i have a global variable called Score on the first layout.

    when i go to layout 2 , i want the Score to continue counting, not reset...

    so i want to make a "GLOBAL" Event sheet, put all Levels and mechanics in there, with all groups and subgroups organized, so i can share the same Event sheet ( GLOBAL ) across multiple layouts.

    If you don't modify the value of the global variable score in your layout 2, it won't get reseted. That's the purpose of global variable, it is global through different layouts and event sheets.

    Check the How do I FAQ, in the section "Variables (Local/Global/Instances)".

    There's a few example of the intended use/behavior of variables.

    For a "global sheet" you can do it too.

    Put all your abstract mechanisms in a sheet (stuff that isn't layout related/will not only happen in layout 1 or 2 or ...) and include this sheet in each event sheets setted to your layouts that will require those mechanisms.

    You can check my capx of Space Jinx (also listed in the FAQ) it is a complex project, but it is commented and uses inclusion of event sheets.

  • In the sticky how do I FAQ you have a lot of useful links.

    In there a section Tiling in which you can find:

    Quick tiling : LINK which should answer your question and help you moving on in C2.

  • It's inherent to Firefox itself.

    All users of Firefox have the same issue. Audio doesn't loop you have to workaround.

    Audio support in HTML5 is a mess, Ashley "composed" (no pun intended) with what he had to propose an audio function anyway in C2.

    Audio issues should rather be taken to Mozilla, their bugtracker and any appropriated medium.

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  • Your code is pretty messy, it's hard to get into it.

    You're setting no variable in the menu layout, so there's nothing there, the variables are setted in Game sheet anyway.

    So the problem must be elsewhere.

    Anyway, what is the problem exactly ? What do you expect your code as it is to do ? What is it doing instead ?

  • Whack-a-mole Advanced.

    You gotta love C2

  • Example capx.

  • That's where comes the use of a global variable.

    Your global variable keeps the state of your PowerUp (the double jump, I guess it is a power up).

    Check this capx.

  • Check for the "Moving object" section in the how do I FAQ and replace the mouse object by the touch object.

    The logic is the same, only the control changes.

  • Let them finish the HTML5 exporter first.

    Then maybe, they'll consider other exporters.

    The subject has been discussed many times already, it always comes down to :

    * Scirra has plans

    * Scirra has the biggest todo list you've ever seen

    * Scirra focuses on their roadmap and making the HTML5 exporter the more complete/stable possible.

    For now, you have to settle with the current methods available. (iOS webapp, phonegap), maybe, in the future, they'll focus on a mobile exporters.

  • This looks really great Tokinsom. Very good job of all the team so far.

    A few questions to start, is this webGL or strictly canvas ? And what browser for the render ? I'm guessing chrome. Finally what screen recorder did you use to shoot the video ?

    A few notices about the game. It is strictly from seeing the vid, the result in hand might give a different feeling.

    The plant in between 3 platforms, requiring a "tornado jump" (around 1:43) took you three trials compared to the fluidness of the rest.

    Is this peculiar place of the level too hard/badly adjusted to the keyboard controls ?

    It sorts of break the flow of the vid there, arising interrogations.

    The looping of the music is a bit abrupt (1:23 - 1:24), better smooth it a bit before the completion date <img src="smileys/smiley2.gif" border="0" align="middle" />.

    Else, this looks like some platformer made by and for those who love platformers.

    This also looks like a nice game to promote C2 once it is out.

    Once again, good job, can't wait to see the final product.

  • My bad, instead of platform, since it is a 8 direction behavior, it is in

    Sprite - 8 directions - simulate control. (the same thing, different behavior, you started with 8 dir, keep with it, delete the platform behavior, you don't need it)

  • ... and better support for fonts.

    kiyoshi: There are now a spritefont and a webfont plugins in the plugins forum.

    All C2 users around, be sure to check the list of custom behaviors/plugins once in a while, more and more third party developpers are releasing new awesome tools every day.

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Kyatric

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