Kyatric's Recent Forum Activity

  • Thanks Samuel, I've made the modifications to the translations, hopefully they should appear pretty soon.

    Good luck with Puppy Cross and keep up the good work with Lola, I've been subscribed to your youtube channel for a while and have followed the videos you publish with interest.

    You posted a plugin for Construct 3 which is not compatible with Construct 2 on purpose. This makes no sense.

    We are in the Construct 2 forum, THIS IS A POST ABOUT CONSTRUCT 2.

    Think again before posting, thank you.

    Locking this thread that is now going irrelevant.

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  • As indicated in this blog article :

    Help! Where are my games?

    If you login and visit construct.net/en/free-online-games/published-games you'll see any games that have been ported to the new arcade. If your games were not included, please email your username to tomwlj@scirra.com and I will manually port them over for you. Please allow up to 5 working days for them to be ported over, I will email you back when this is done after receiving your request.

    Now it's possible: valerypopoff.ru/construct/audio-from-url-plugin

    This topic is about Construct 2, not about Construct 3.

  • If you run in to a bug or issue in Construct 3, please post it to the GitHub issue tracker here:

    github.com/Scirra/Construct-3-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

  • In the multiplayer plugin tutorials, linked in the manual article :

    construct.net/en/make-games/manuals/construct-3/plugin-reference/multiplayer

    There is the notion of Host and Peer.

    Your "main screen" is the host.

    Any people connecting with their own phone is a Peer.

    Hosts and Peers may display the same layout.

    Nevertheless, thanks to Scroll To or the Scroll system expression/action you may position your camera on the Host to only display the "game area", and on your Peers, you disable the Scroll To of the Character and display a "Control" layer instead.

    Then using messages (part of the Multiplayer plugin) you can have your Peer sending a message to the Host, the Host interprets the message and makes the Character move accordingly.

  • You should find answers in the gamepad object manual article :

    construct.net/en/make-games/manuals/construct-3/plugin-reference/gamepad

  • Do you suggest or recommend additional sizes they are not included into the default C3 configuration?

    It depends on the target platform. Their documentation will provide you with the exact size required.

    We do recommend to check out the official documentation of the target platform of the game.

    What about add all the sizes the online tools usually generate?

    The provided sizes cover a wide basis of platforms.

    For specific platforms, you can make the required modifications on export.

  • construct.net/make-games/manuals/construct-3/project-primitives/files

    Each icon's name is indicated in the project bar.

    Each icon's represent the icon of the application to a different size (indicated in the name) (if you export as a mobile application).

    It is used in NW.JS as well, and otherwise, as a web export, it will represent the favicon of your hosted game.

  • Sorry, I hadn't realized this was in the C2 forum. There is no standard plugin for it.

    I'm not sure there is an existing JSON third-part plugin that works though.

    Be sure to check the C2 addons forum or the addon exchange.

  • So why not a built in plugin for firebase?

    Because the resources at Scirra are limited.

    This is a small company with a few people only.

    Because FireBase is not the only solution existing and it depends on the user to implement it, according to their server.

    Because the SDK is there to help implement solutions that will not fit for the greater number of users while our dev team focuses their efforts on other requested features.

  • Use the dedicated JSON plugin : construct.net/en/make-games/manuals/construct-3/plugin-reference/json

    Do not set Text.text to be equal to AJAX.LastData, but instead use the "Set JSON" action of the JSON object.

    Then, you can set Text.text to be equal to JSON.Get(YOUR_PATH).

    To define exactly what YOUR_PATH is supposed to be, it depends on the JSON data you are getting with AJAX.

    You unfortunately do not provide the exact structure for the data you get, so it is hard currently to help you further with this.

    Nevertheless, you can check this example that makes use of JSON data and adapt it to your own project accordingly.

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Kyatric

Member since 18 Aug, 2010

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