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  • You don't even need to "pick all" the objects.

    By default and in regards to how events work, simply setting the action Object - set Instance variable "direction" value to 2 in an event "on key pressed" should do the work.

    This won't impact "instances to be created" since the key press is a triggered event and only applies to existing instances.

    If this does not help, do post your capx as specificities of the project might get in the way somehow.

  • Please keep the updates to a single topic, this one, the first created about your game.

    Also bumps allowed are only 24 hours bump (after 24 hours that no one posted in your topic).

    Otherwise, you are just spamming and will be banned for it.

    First and last warning, behave.

  • There was an issue with Beta r213.

    Beta R214 normally fixed it.

    That's the way it goes with Betas, sometime they break stuff. To avoid this, keep your production to stable releases.

  • If you put nothing, Construct does nothing.

    Simple as that.

  • Moved to website issues.

    Also, it's only temporary during the bundle sales, so you wouldn't complain you missed it when it's done and you realised you might have missed -40% on some Construct license as detailed in this blog article.

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  • CocoonJS is not an official export option since its support was dropped last year.

    The tutorial mentioned by vendara is an official way, but indeed requires a licensed version of Construct2 to work.

    In your case, it sounds like you need to export as a HTML5 website, host it online (through a file service like dropbox or google drive) and then go to that URL with a Chrome for Android from your phone.

    This is the equivalent of the export option for Android since it's wrapping a chrome browser to execute your game.

    Also, to export to Android you need a Construct 2 license, so perhaps are you targeting the wrong device anyway since you can't buy it according to what you say.

  • Yes, and the part you added is missing the fact of saving some informations.

    The default capx does check on start of execution of the game if a key exists.

    If it doesn't, it creates a default value and creates the key,

    Otherwise, it sets a global variable value to the value contained in the key.

    Then you added a modification of the global variable, but at no point did you save the value of this variable to the key.

    So the modification is lost each time you execute the game and only loads the "default value" which is contained in the key.

  • Buildbox and Construct 2 are two different beasts. And for those of us who never used Buildbox, it doesn't make sense what you are asking.

    What exactly are you trying to duplicate in the end ?

    Can you show a screenshot and describe precisely what you are trying to achieve ?

    With those precise explanation we can tell you how to do what you are trying to do.

    If you are trying to copy some events/action and replace the object type they are affecting, when you right click the event/action you have the "Replace object" that can allow you to do so if the objects are the same type/contain the same type of behaviors/instance variables.

  • Yes to both questions.

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  • Android Version: 2.3.5

    HTML5 was born and is meant to be played on 4.0 at least.

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Kyatric

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