Kyatric's Recent Forum Activity

  • Carbincopy: Cool job (although it is a bit of a monologue you have there), but please next time, do edit your post yourself instead of multiposting in a row.

    Bumps of 24 hours are the only one accepted.

  • Your project is indeed messy. Too messy for it not to be faulty I assume but honestly, I can't review 800+ events and tell you how/where.

    "Has gamepads" does work as intended in a clear new project.

    If it doesn't work as intended in your game, I would then suspect your game's logic is at fault.

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  • Use the browser object.

    One of its action is "Close". If the script is permitted, it will close the tab/windows currently executing.

    As mentioned it may not work 100% everywhere, as it depends on some user's given permission.

    But that's the closest answer to the question you did ask.

  • Free edition is safe.

    Adware came from somewhere else.

    Internet Explorer is a nest of spyware and others.

  • This tutorial should show you a lot about exporting and using Intel XDK.

  • The logic you mentioned seems OK.

    Well, it's best for community people who want to help to have a basis on which to build on.

    These are help forums, not "do for me" forums/services.

    And a capx project is far better than any "explanation" as the capx don't forget any detail.

  • Delaire: I'm not aware of an existing LaTeX plugin or add on.

    Addon creation is done through the SDK.

    Although, I'm not sure how you would make such a software, knowing the current text sources in C2 are the text, textbox and spritefont objects.

    Study those already and see if you think you could format their text thanks to a third-part plugin or behavior. Some of them already support CSS.

    Snikoggs: In another sticky topic named : How to install plugins and behaviors.

    If you have issues with a specific addon, consider posting in the topic of this addon to get support from its author.

    As it is a behavior, you should only see it appear in the Add behavior dialog, nowhere else.

  • I haven't experienced what you talk about, but also I haven't played Mortar Melon either.

    Also IIRC it has been exported a long time ago, I'm not sure it was done using XDK.

    Still, I don't experience the white background you talk about on the application I've exported using XDK.

  • A bit of logic, and using the String manipulation system expressions "Tokencount" and "Tokenat" and you are done.

    Example capx

  • Sounds like you should learn more about object types and instances possibly.

    Otherwise, I'm afraid the description you gave is too vague and completely tied to your project for anyone to answer without seeing the project.

    Consider posting your capx and giving a precise explanation of what you are attempting to do, what events/settings you used to do so, what you actually experience.

  • Also, the costum loader layout also doesn't work, as I said before, after the splashscreen resizes it goes to the scirra normal progressbar and logo and after that it goes to my costum loader layout. Do you guys know a way to fix this?

    Described like you did, it sounds like the normal behavior.

    The elements on the custom loader layout are loaded first, and they are loaded through the regular Construct 2 loading elements.

    Possibly you could modify the "Loader style" project's property and set it to "None" to simply display a black screen before getting to your loader layout.

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Kyatric

Member since 18 Aug, 2010

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