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  • Perhaps. Does it contain a c3runtime version ?

    Do you encounter the same issue if/when uploading the HTML5 export to another server than itch.io ?

    Our bug report guidelines requires for the project to not contain third-part addons, to make sure it is a bug with Construct itself.

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  • I haven't uploaded a game to itch.io in a while, I do not remember if there was a specific export to use.

    I also notice different errors when executing the game in Firefox.

    This possibly could be worth a bug report, to either (or both) itch.io's support and to our github.

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  • The .asJSON expressions generally deal with the content of a data structure type of object (array, tiles, dictionary...).

    The instance variables are part of the object type, not the content of the current instance of the object.

    If you want to save the values of your instance variables, you would likely have to save them in addition to the .asJSON value, on their own.

    You could serialize your own string.

    For example:

    myFullString = array.asJSON & "¤" & array.variable1 & "¤" & array.variable2

    When you want to load the information from 'myFullString' into the array, you would use the tokenat() system expression.

    array action load : tokenat(myFullString,0, "¤")

    Set array instance variable : variable 1 = tokenat(myFullString,1,"¤")

    Set array instance variable : variable 2 = tokenat(myFullString,2, "¤")

    Here, the separator "¤" is a character that likely will not be used in the asJSON content and/or instance variable value.

    If you want to save the state of an object, use the dedicated system action : construct.net/en/make-games/manuals/construct-3/system-reference/system-actions

    This will save the content of your object, as well as its instance variables.

  • Hello.

    There is a dedicated example in the start page of construct about level selection, locking/unlocking :

    editor.construct.net

    Also, since you already have a topic on the subject, please don't open other topics on the same subject.

    One topic is enough, and keep your discussion to a single thread on a subject.

  • Do you see it now ?

    There is a limitation; you need to post a few posts before accessing this feature.

    This was implemented to prevent spam accounts editing their posts.

  • You can find the dedicated tutorials for Construct 3 on our website.

    You can check out also its online manual out and the How do I FAQ topic which lists examples of implementation and answers to the usage of Construct 3 from our forums.

    Be sure to check the general Learn section of our website.

    We strongly recommend starting with our beginner's guide to Construct 3.

    You can also, when executing Construct 3, find bundled examples in the editor, from the start page.In the left column you can select from full game demos up to advanced demos and tech examples.

    You can also make use of the templates provided to kickstart your new projects.

    You can find a dedicated tutorial How to learn Construct 3? Next steps for beginners that relies on the examples and templates from the start page to help you using Construct and its elements as soon as possible.

    Then you can check the existing tutorial courses : construct.net/en/courses

    Some of them take you to more advanced feature and implementation, such as Displaying dialogue in games which will fit what you are attempting to do.

  • What export did you use ?

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Kyatric

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