andreyin's Recent Forum Activity

  • When I used Construct Classic, I did rain by using 2 particle objects.

    One is the rain itself, and the other was the rain splashing.

    I think this would be too much for C2 though, would probably slow the game down.

    Example: sites.google.com/site/projectsarah0/home/sarah.rar

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  • I don't have the full version of GraphicsGale (which I use to create sprites), so it won't export to .gif, but I don't feel any difference at all from exporting to multiple .png images and importing them to C2.

    I'd like to know though, when C2 imports .gif files, do the animation speed in there have the same speed as in the gif?

  • What do you mean, updating can affect FPS?

  • Yeah, it's a little early to be doing commercial/important games on HTML5, in my opinion. But I'm hoping that by 2013 things will be a lot better.

  • You're using safari? Instead, use CocoonJS to make your app a native iOS/Android app.

    There are a few tutorials on the site on how to do it.

  • That happens frequently in here, too. If my computer goes into sleep mode, whenever I wake it and maximize C2 again, it's all laggy and with black bars.

    Now I just refrain from doing so.

    Maybe you should use Snes9X?

  • I don't understand much about programming, but wouldn't this be too CPU intensive, for games?

  • Instead of adding to a variable, try subtracting from it.

    Let's say you have a var "jumps_allowed" and set it to a initial value of 1.

    Then;

    If keyboard W was pressed

    and player.platform movement "is jumping"

    and player.jumps_allowed > 0

    Then

    Subtract 1 from player.jumps_allowed

    Do the double jump

    ----

    I think this way is better so you can have as many jumps as you want, since you can just add the max value whenever you want.

    Also don't forget to reset the variable to it's initial value when player is on the ground.

  • I have a question also;

    Can I see an objects UID and IID directly from the Construct 2 window? The only way I can do this right now is if I create a text object, put it above my character, play, and stay in front of the object I want to get the UID from..

  • I have a really rough time when I'm designing my levels, because everytime I copy an background object and paste it, usually I'm pasting on the wrong layer.

    I know I could just make all layers invisible and use only the layer that I want to add the objects, but I keep going back and forth because I like to see what does it look like while I copy tiles.

    I know I'm probably asking too much, but any chance you guys could implement an option like that? Something like "Change active layer to selected object"? I don't even care about being able or not to copy multiple items from multiple layers to these same layers, I just want to be able to copy tiles to the right layer without having to check it everytime.

    Thanks.

  • Exactly like that! You just helped me with 2 things actually, I wanted to know how create masks like that for the item menu I'm thinking too!

    Thanks a lot!!

  • I was searching on the forums for a way to animate my background a bit, and I heard about this function in Construct Classic. I noticed that it's missing in C2..

    In my case, I'm making a lava pit and would like the lava to slowly move to the right, but I didn't want to create an sprite object for that sole purpouse.

    Any good ways of doing this? It would add so much to the level, lava just doesn't feel the same when it's stopped...

    Here's a picture:

    <img src="http://i.imgur.com/DDuEW.jpg" border="0" />

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andreyin

Member since 11 Jan, 2010

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