andreyin's Recent Forum Activity

  • You want to destroy the coin object. Then, if you have a counter for the coins, add 1 to it.

  • This is beautiful! Have you tried exporting it to .exe using node webkit yet?

  • <img src="http://i.imgur.com/xg5vNGY.png" border="0" />

    Can't wait for it too!

  • Tested it, it really works. As soon as I finish level 5, it asks for me to buy it, then if I go back to the menu and try opening level 6, it asks me again to buy it. Can't see any workarounds.

    Great job (and game)!

  • There's an "on finished loading" function. Make the first layout your "loading" layout, then tell it that as soon as everything has finished loading, he can go to the next layout.

  • Maybe the FTP program you're using corrupted the file somehow? I use dropbox to store my games and I'm always able to open them anywhere I am.

    You can use MD5 to compare between the working file and the corrupted one and see if it's really corrupted.

    maketecheasier.com/how-to-check-md5-hash/2008/05/06

  • Pretty cool! How did you make it mirror to Youtube though? Manually?

  • Congrats man!!!

    Sorry, but do you mind if I ask a few questions about your game and the IGF? I'm curious about both.

    About the IGF: How did you get into the IGF? Just have a working prototype of your game then pay the fee? Do you have to attend anywhere personally? How much of your game must be ready for you to enter it?

    About your game: How is porting your game to Ouya doing? Is it hard? How much of it is done?

    Thanks!

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  • I don't see this as "giving the rights", the app still belongs to you, they can just do whatever they want with it (like post pictures of it on the main page if it's good, and such). It's not like they own it. For instance, you could still release in other platforms.

    edit: whoa what the hell, I thought I was replying to the last post hahaha. My bad.

  • It didn't even occur to me to test on another browser, so I forgot to mention, I tested it on Chrome.

  • Hi,

    I'm pretty sure this is a bug.

    First, in my game, I'm using the dictionary object to handle text. Everything is working fine whitin the game, but when I try to download the .json file from the dictionary, I get this:

    <img src="http://i.imgur.com/R4nzYN5.png" border="0" />

    This is the code:

    <img src="http://i.imgur.com/w6yFlMa.png" border="0" />

    ---

    I've also tried to replicate the error on a new project, this is what happens:

    <img src="http://i.imgur.com/7aXaCpx.png" border="0" />

    And here's the code:

    <img src="http://i.imgur.com/t1xqOwq.png" border="0" />

    So maybe I'm missing something, but it seems that the dictionary value can't into spacing, but ONLY when I try to download the .json file. In-game everything works, spaces and everything:

    <img src="http://i.imgur.com/hpx9zrG.png" border="0" />

    Thanks.

  • That was it! Thanks a bunch!

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andreyin

Member since 11 Jan, 2010

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