andreyin's Recent Forum Activity

  • You wouldn't need an exporter, you'd need a plugin for the Telegram games.js API.

  • I just read about this game on Kotaku earlier today, had no idea it was made in Construct 2! Really nice. Congrats on the release!

    I have a question - why did you pick this "pay what you like" business model? I'd also love to read more about it and how it worked out for you on Gamasutra someday if you're willing to write a post mortem.

    Cheers!

  • There's no way to use his program with a .png spritesheet of a font I believe.

    If you want to use it, you'll have to download a font, open the font in it and then export it.

    When setting the character width you're just saying that your character has said width.

    In this case, for the letter A I should put an event saying:

    "On start of level -> spritefont -> set character width "A" to 5"

    So it will only grab the space where the letter is and leave the empty block on the right side alone.

    If you have a spritesheet of a font and every character has nearly the same width you can also set every character to the same width.

  • Is OSX supported? The store page doesn't mention..

  • One process is the actual browser, one is the graphics rendered and one is a crash handler.

    IIRC you can try adding "--in-process-gpu" to make browser and graphics rendered a single process and it should fix most things.

  • What do you mean by free for all?

    He means that he's willing to get together with other people and pay for someone to develop a plugin but when they're done developing it the plugin should be free for anyone to use.

  • There's no way around it, either you'll have to do it manually (by measuring the width of each character and using it in the code) or you could write a program yourself that measures the width of every character in a spritesheet I think?

    Using blackhornet's program is the best way to go since it does all of this automatically though.

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  • Worth it for the Install Creator alone for sure.

    I got it and took a look at Fusion 2.5 but I haven't used Clickteam tools since 2009 (when I found out about Construct Classic haha) and everything feels extremely outdated.. Still it's a great tool and does a lot of things C2 can't do very well or at all (like pixel-by-pixel collision for instance).

  • capx related or not, it really should go in the bug section, it's the first place they look and they use it to catalog all the bugs and discuss it there.. Just put "No capx needed" in the capx part.

  • Problem Description

    Trying to change a physics object timescale will not work. It still works if I change the entire game's timescale, but not a particular physics object.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/238 ... csbug.capx

    Description of Capx

    Press 1 to change the physics object timescale to 0.1. Nothing happens.

    Press 2 to change the entire game's timescale to 0.1. It works as intended.

    Steps to Reproduce Bug

    • Add a physics object
    • Try to change its timescale directly

    Observed Result

    Nothing happens

    Expected Result

    I expect it to change the objects timescale.

    Affected Browsers

    • Chrome: YES
    • Edge: YES
    • NW.js: YES

    Operating System and Service Pack

    Windows 10 Anniversary Edition

    Construct 2 Version ID

    r236

  • Ashley sorry to keep asking but is there any news on this?

    Thanks again for all your work!

  • Uninstalling C2 won't remove your custom plugins/behaviours from that folder, only the original C2 files and plugins/behaviours.

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andreyin

Member since 11 Jan, 2010

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