Toby R's Recent Forum Activity

  • Thanks harrio

    Just a small update.

    There is a common issue with C2 apps that they lag (freez) for 1 to several seconds on start of the game/layout switch. That was the main reason why I wrote a tutorial some time ago How to smoothly switch between layouts. It is especially painful when we have a lot of things under On start of layout condition, and even more problematic for mobile apps because we usually initialize IAP and ADs on start of the game.

    The most painful lag I've experienced is when you use Appodeal Ads. Appodeal initialization does a lot of things in the background. Last several days I was in contact with Appodeal support trying to resolve this issue, but it turns out that it's not particulary their issue but it's just the nature of C2/Cordova apps and heavy Appodeal's initialization just adds fuel to the fire.

    I want to get rid of this issue in MoModth. So the update is that MoModth will have one more module called Stabilizer. I'm not gonna go in details now, but just did some testings and the result is very nice. There is no lag at all with enabled Stabilizer because the rendering and initializations are "moved" to game loading part.

    So to wrap up:

    - apps without Stabilizer: 1 to several seconds of lag at start of the game, but a bit shorter loading time

    - apps with Stabilizer: a bit longer loading time (from less than 1 sec up to several seconds - depends on the CPU), but no game lag experience

    Still have to do some more tests, so again release date will be moved a bit, but apps will run much smoother so it's worth it

  • Yes I have 60fps without as well.

    Here you have available Chromium options http://peter.sh/experiments/chromium-co ... -switches/ which you can use in intelxdk.crosswalk.additions.xml.

    There are some regarding GPU rasterization. But I'm not an expert in this. Just try some of them.

    xmnboy do you know why such a weird thing happens in his case?

  • Thanks Guys

    Screens above are already deprecated. I redesign it almost everyday now to make it as much encapsulated and semanthic as possible so the usage would be comfortable for small and big projects.

    Right now that's the structure, but it's surely not the final one. There are still things that I'm not satisfied with.

    Also I want to prepare AirConsole and few other modules before the release.

    There is a lot of testing with this thingy!

  • Just recompilled my game to test with --show-fps-counter, but I don't see any boost. It behaves normally, 60FPS most of the time and sometimes drops to 45 when there is really a lot of things going on.

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  • May I ask someone who is experienced in using Local Notifications to give some hints how to make them work?

    I try with cranberrygame Cordova Local Notification plugin but can't make it work. Is there a particular Intel XDK plugin I need to use? I've tried with the official Cordova Local Notification plugin but no effect.

    Also If you know how to do it with CocoonIO and if it works on iOS as well. Any hints are much appreciated.

    Cheers

    PS. I sent an email to Cranberry several days ago, but no reply yet.

  • It's just not possible that something which consumes CPU (and fps counted consumes CPU) gives you a performance boost .

  • I may be old-school but I still remember being taught that you should have your code written on paper before you ever touch a keyboard.

    That reminds me my college times . Kinda hard times but fun when I look back now.

  • Alright! Good to know everything is cleared now! Good luck with your game!

    BTW: drop me a link to your game, I'd like to check it out

  • But did you add --ignore-gpu-blacklist in both cases (with --show-fps-counter and without)? Or you added it only together with --show-fps-counter?

  • Hey WeariedCoffee2, does it work now after setting your tax settings?

  • That sounds weird indeed. Are you sure the only difference is --show-fps-counter? Don't you add also --ignore-gpu-blacklist?

  • Hi dhondon! I missed your post somehow.

    My game Zombie Annihilation: The Winter Duel took second place in recent AirConsole game jam (Zombie Annihilation won C2 Business License in AirConsole game contest!).

    I might find a time do some things together , drop me an email with details please (tobyr[at]wtfgamesgroup.com).

    Cheers!

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Toby R

Member since 23 Mar, 2015

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