Toby R's Recent Forum Activity

  • For some reason some devices have this problem. Check for the solution here:

  • Do you have an InAppBrowser plugin added to your project in XDK?

  • Just finished new module for MoModth - MM_preloader.

    It is now possible to add any feature which requires initialization to the MoModth's preloader. Preload Ads, initialize store, preload sounds, load remote data or anything you have in your project. This module works with MM_stabilizer as well, so you are sure that the app will run smoothly once everything gets preloaded with nice looking visual progress bar (or any visualisation you implement).

    Module's API gives you possibility to easily add any custom feature to the preloader

    It also has API which lets you build your visual preloader with loading bar, loading circle, percentage text or anything you want.

    MM_preloader is the last module I add before the release. So now it's time to test everything out, finish alpha tests and API documentation. After that, beta tests start. I'll keep you informed .

    (It's almost ready! )

    EDIT: Ah! Forgot to mention that you can preload synchronously (next one starts preloading after previous is finished) or asynchronously (all entries start at the same time and finish whenever they're done). Swiching between synch and asynch is just a matter of one setting.

  • If it is already added to the project then you cannot add it second time. That's why it's not visible when you try to add plugin. It is now under the "Projects" tab among all other plugins which are added into the project. You cannot add it second time because LocalStorage is a global plugin. Once it is added you can use it anywhere in the project.

    EDIT: ah sorry.. didn't notice there is a second page of this topic and it's already answered.

  • I understand it is always a bit hard when you start with new toy (Construct 2). But once you get familiar with what is going on then you gonna love it.

    Functions in C2 are really very close to the ones in the "normal" programming. By adding the Function object to the project you simply informing C2 that you gonna use functions in general. It's not a particular function, but just a "schema", consider it like a class maybe or rather "include lib/function". I bet you get the point.

    So once you've informed C2 about functions you can create your own functions. Name them as you wish, you can call them whenever you want, send numeric and string params. As String params you can send data structures like Dictionary/arrays as JSON. You can even send "callbacks" in params. Functions also return a value if you need. So it is really very close to the normal function. The only one messy thing is that all functions are global, so you have to deal with this one issue. Oh and return value event doesn't stop the function. Apart of that functions are the essence here as in regular programming.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Cranberrygame's plugin pack has push notifications. But phonegap one is deprecated I believe. Still there is a Cordova one.

    http://cranberrygame.github.io/?referrer=edittime.js

  • Ah Cocoon. This is also a common issue as I am aware. Just Google "cocoon black screen". There are some tutorials written by Andy regarding this issue.

  • I guess you use Official AdMob plugin + Cranberrygame Cordova AdMob library in Intel XDK? It happens sometimes with this set.

  • It has been mentioned many times already on the forum. I believe there are also tutorials, but it's not a tutorial which should be created but manual which should be updated.

  • If you really want to understand JS game development from the inside then my recommendations would be WebStorm IDE (https://www.jetbrains.com/webstorm/) + CreateJS library (http://www.createjs.com/).

    WebStorm is the best JS IDE you can find and CreateJS is very easy (yet powerful) library for Canvas and WebGL.

    But that's not visual. It's pure coding. Easy and pleasent but coding.

  • In Intel XDK you have to add Cranberrygame's Cordova lirbrary instead of Phonegap.

    https://github.com/cranberrygame/cordov ... -admob.git

  • Alright! Everything works now except "has product". This doesn't work no matter if I user index or product id. It looks like this function is simply corrupted. Anyway thanks to the "on product successfully purchased" triggered by "Restore purchases" I've managed to make a workaround for "Has product".

    So finally after several days of testing everything works. Thanks again

Toby R's avatar

Toby R

Member since 23 Mar, 2015

Twitter
Toby R has 18 followers

Connect with Toby R

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x6
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

14/44
How to earn trophies