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  • Sorry but I don't use cocoon, i always use cordova+crosswalk

    you wrap your game with intel xdk ? i use intel too but the apk exported is too big

  • > the layout size is the same : 960.640. but before i never get that problem. i heard that something wrong in canvas + . because i use canvas + in cocoon.io to build my game

    >

    so.. try without canvas+

    if i use webview or webview+ the game run extra slow this is why im forced to use canvas +

  • the layout size is the same : 960.640. but before i never get that problem. i heard that something wrong in canvas + . because i use canvas + in cocoon.io to build my game

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  • i just fix the link sorry

  • hi and thank you for reply this is the screenshot of my settings :

  • hello my friends when i build the game with cocoon.io . i got a white space in the corner of my game. i use 960.640 in windows size.

    can someone help me to how fix that problem? and thank you

  • Yes I did use admob plugin and put there my banner ID just like this

    i do the same thing and i installed the 2 plugins and ads still not showing

  • thanks RogerFoxGames but in cocoon.io it not exist this plugin cordova-plugin-ad-admob. it exist just one for android in plugins section. so how to add cordova plugin , any link ?

  • Hello everyone

    I did a simple app to test admob plugin, but it doesn't work. I tried everything, using Intel XDK, PhoneGap,Cocoon, but "On banner ad received" and "On interstitial received" never triggers. After some tests I got an error report using Intel XDK emulator that says

    UNHANDLED EXEC CALL

    There is no handler for the following exec call AdMobPlugin.setUp

    I think this is caused by C2 action "Preload banner ad", maybe is this the problem? I'm expert in C2 and there are no error in the code, and BannerID is correct.

    Can you help me?

    SOLVED:

    I tried adding different plugins, finally I found the correct one!

    Here are the procedure:

    1) In Google AdMob I created a banner and interstitial. I took their ID (app ID is not necessary)

    2) In C2 I've imported AdMob plugin and setted banner and interstitial ID

    3) Exported using cordova

    4)Deleted config.xml

    5)Using cocoon.io, I've uploaded my app in .zip

    6)Added plugin cocoon-plugin-ads-android-admob and cordova-plugin-ad-admob

    (I think the last one is the correct plugin, but I prefer to keep the first too)

    7)Built the app for android and installed in my phone

    hi can you please tell me how to add cordova-plugin-ad-admob to cocoon ? and how to set events of admob plugin in construct2 ? and thank you

  • Thanks for the reply, I actually released the game (it's been moderately successful, too!), and turned the lack of ads into part of the marketing campaign for it. The first thing I did was to follow the shatter box tutorial but it did not work for me. Maybe I'm just obtuse, haha. But I think a lot of people are having similar issues implementing third party products and specially serving ads, so hopefully (and by the looks of it) it'll get addressed in future updates / Construct 3.

    i have the same problem as you. all was work fine with the same parameters . but oups the error appear from nothing. and ads stop working. i think something wrong related to the cocoon plugins.

  • there is something wrong in cocoon.ads plugin i get the same problem. about the black screen try to delete config.xml before zipping the exported files and upload them to cocoon.io

  • yeah now i make always backups in several places . thank you guys for your valuable response

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androidpro

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