gaboduarte's Recent Forum Activity

  • Hi blackhornet!

    I've been fiddling with your tool and it's a real time saver!

    However, I noticed sometimes the image dimensions are a bit off: I'm trying to export a font with the latin characters (�����...) so it's a lot more characters. The problem is that the output image is 256 x 4096, and it could easily fit a more square size (probably 1024x1024).

    Is there any thing I can do to prevent your tool from going crazy like this? :)

  • Wow, this is fantastic!

    Thanks a lot for the tool man, I wish it was bundled with C2 :D

  • lunarray

    We have the profiler now! \o/

    I'll have a look at those things and bug you once I can get more conclusive evidence :P

    Have a nice vacation!

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  • lunarray

    It appears the tween is not "switching off" when it arrives its destination: I made a stress test without deleting/removing the objects after they tween and the performance drops very quickly (after 20-25 objects on screen).

    I'll try to make a formal example and post it here later tonight, but it seems like you should automatically disable the tween when it ends.

  • The idea was to store the scale in relation to the original sprite size.

    (So setting the scale to 2 would double the sprite size, and later setting it to 0.5 would not bring it back to 100%, but make it 50%)

    Well, I managed to track the object's scales by using width/imageWidth. It turned out nicely.

    The test:

    gamma-beam.com/construct/blooms

  • Hi Ashley

    I noticed you can easily set an object's scale, but can't get this value anywhere. I would benefit a lot from this, since I'm making a compound object, and I have to animate the scale of all its objects at the same time.

    I think it would be a nice addition to C2! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Tried it again today and it ran fine!

    (perhaps an update on Avast?)

  • Having the same problems over here!

  • Cool!

    Care to share the .capx!? :D

  • ludei

    That's great to know you guys are being active on the forums.

    I was holding off developing anything for mobile until the webGL was a reality, and I'm glad to see the initial feedback is positive, and that you guys are working hard on delivering fixes!

  • Fantastic example! :D

    Pin this one down, Kyatric *shoots red flares*

  • Hey dude, did you manage to learn that!? :D

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gaboduarte

Member since 22 Feb, 2009

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