gaboduarte's Recent Forum Activity

  • How cool is that?!

    Hahaha Loved those enemies (RISE FROM YOUR GRAVE!)

    Gameplay is well balanced, great for a first game!

    I like how simple it is: Limited "bullets" and all.

    Congrats, man!

    Thanks for sharing the .cap!

  • I never did manage to get this fully working...

  • Cool!

    I was trying to do something like this, to create a frame strip, but lacked the knowledge to do it.

    I've come up with a good solution for reusing frames on animations, an alternative for big size sprites. Using the timeline object for scripting the animation and adding parameters.

    Here's the link, if you wanna check it out.

    Use the download link at the bottom, the first post link is broken.

  • Hi Fenmix!

    I tried to download your Underwater game, but the downloaded zip was empty... Could you host it again?

  • Nice addition!

    I didn't know all of the games!

  • I`m uploading the file for those who can't get it at the website (sometimes it messes up with files ).

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  • Dammit, now I noticed I put this at Tutorials! It was supposed to be on Uploads!!

    Moderation, please move it!

    Newt:

    Bones? I didn't get it...

  • Hello everyone!

    I'd like to post this file here to share some cool information about using timelines for making animations. The whole idea began as a feature request (), and so far I guess it turned into a nice way of saving space and optimizing should you use animations on large objects. There's also a way of setting parameters for a animation frame, which might solve some of my problems too.

    Tell me what you guys think, I'm still new to Construct so I'm not sure if there can be other ways to acheive this...

    http://www.gammabeam.net/constructstuff ... mation.cap

  • Here, I made it loop!

    I gotta go to work now, so this was real quick. But this sounds like a nice way of making it.

    http://www.gammabeam.net/constructstuff ... onloop.cap

    I simply created period with the name "loop", and at the beggining of the this period, the timeline is restarted

    edit**

    Using the parameter 2 we could make it flip when choosing another direction, using "set width". I'm secretly working with this at work (shhhh) and I'll upload something soon... Either way, I guess we could move this thread to another section, as this is possibly no longer a Feature Request, but rather a test thing.

    edit once more**

    Flipping is done... Use the link above to see it.

    Messing with construct is so much cooler than my job

  • Wow Uberlou! This is good! Very promising.

    I'm planning to use some large animated characters on my next project, so this should come in handy! I'll put an effort on this idea too and see if we can expand it!

  • Wow, that's really entertaining!

    I liked how the treasure names are generated, so simple and creative!

    Keep up the good work man!

  • This can turn into a good platformer, you should add those elements soon to improve the gameplay, but so far I like the graphics (particle waterfalls and moving grass, yay!)

    Bom jogo cara, continue nessa!

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gaboduarte

Member since 22 Feb, 2009

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