Marc456's Recent Forum Activity

  • I have a Push button which resets the level to the start again when its pushed. Its a grey box and I cant work out how to put a image over it.

    I tried putting a Image in the "create Container" properties option but I think that's for something else?

    I tried putting a image over it but the push button will go on top.

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  • I have a 3840 by 1280 screen divided into two 1920 by 1280 screens which will alternate by a push of a button or by walking off the edge. In hindsight it was easy, I duplicate the score number and push button on both screens and I will keep it on a separate layer to make it more organised. Thanks.

  • When my Player leaves the screen it switchs to the next screen but my Button and Text box stay on the first screen so how do I make them appear on the next screen?

  • Thanks for the reply, his event sheet is a bit complicated but now I have a idea of what to do and how it will work.

    I found two more tutorials on this subject both need to be adapted slightly to make it work but the main idea is there.

    1-Scroll Camera To Mouse (MOBA-esque camera scroll)

    2-Making a Smooth Following Camera

  • Just like in Prince of Persia 1989, when the player leaves the screen it switch's to the next screen instead of a scroll to player style?

  • I have no idea what you mean by "pick"

  • Part of my game is a miner in a cave with a certain amount of ladders and bridges in each level.

    Each level for me is a layout so in one level he will carry 5 ladders and another level 10 but when I change the instance variables for each ladder Sprite he is carrying they all change on all layouts (levels) to the same value.

    How can I make the Instance Variables have individual values for the same Ladder Sprite on different Layouts (Levels)?

    Today I thought of having a family of Ladders so I would have 10 levels and 1 cloned ladder for each level in a family of the same sprite. Would that work and is that the easiest way?

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Marc456

Member since 16 Mar, 2015

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