2DManiac's Recent Forum Activity

  • I made an animation when the player dies, but it doesn't work. to die the player must touch in an object that i made, so the event i made was: on colision betwen "player" and "die object" player set animation to "die". Basicly this is what I made, this doesn't work and I can't find another way to do it, can someone help me?

  • That would be nice

  • it was an object that I pasted from other .cap file.

  • Yes it's exactily that

  • I discovered the problem, it was some object that was causing it, I discovered which one was and I erased, thank you for all your support

  • We'll look at it soon; don't worry, we can generally sort these problems and fix a nasty bug at the same time .

    Thanks I hope so

    I checked what I did before and I think it is'nt anything related, I even erased some objects I created before and their events, nothing happened

  • thanks mate, you're the best

  • I was making my game when I tryed to run the game, but got an error:

    I can't test the game, and I exported it to exe and happened the same, this only happens with this game, so, is it something I made in the game that made this error?

    Please help me.

    Here is the .Cap File:

    http://www.mediafire.com/?sharekey=1376 ... f6e8ebb871

    If you tryed my game and experienced the same error, please tell me.

  • You're right, thanks for the tip

    Well, I have another suggestion I think this would be very handy for everyone. In my game I have a lot of objects, I don't know very much of coding so I will try to make you understand what I'm talking about, by showing you an image:

    So, Object 1 is only one object but copied it and made many of them, although still the same object right? Well making what I did on the image (I think you can understand what I mean) will let us be able to move all the objects to front or behind of the others knowing where we are putting them. And we can actualy know what we are using (by Object 1 (1), (2), (3), (4)) we can't know wich object we are choosing) but as you can see in the image by choosing the object the name "Object 1 (3)" is hightlighted so we can know wich object we are controling. I hope I made you understand. By the way, sorry my bad english xP.

    What do you think?

  • Ok then xD

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  • thanks

    I though about other festures for construct, and ways to make them more handy..

    Tiled Layouts - It would be nice if construct had a tool to make a layout in tiles (make character movement in tiles, sprites in tiles, etc), but I though about it and it would be a great mess if you make a tool like that, so, the perfect thing would be, make this:

    In File > New > New Direct-x Game > Pixel Based Game

    > Tiled Based Game

    This would make it easy for everyone.

    This tipe of game is very handy and very used, it is used in games like "Final Fantasy I, II, III...VI ", "BomberMan", "PackMan", and others. If you dind't understand something, please ask

    Layout BG - This is very handy, if I want to put a BG music, instead of creating an event to do that I could go to the Layout options and choose a music there, for example:

    I made this, so you could see what I'm talking about. (Where it says "Layout Music > Browse")

    Well, I hope I helped, and I hope you accept this features

    Feedback please

  • For my game I'd like to add some little fishes passing in the water and jumping randomly (like in some Super Mario Bros. Levels), but I don't know how to do that can someone help me?

    here is an image of what I want to do:

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2DManiac

Member since 20 Jan, 2009

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