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  • There is a shader effect somewhere, i believe made by "Somebody" that do what you want. Scrolls the image texture of the object.

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  • Cropping image breaks the origin and other points in the sprite, which is quite important for most gamedevs.

    I also recommend you to use Spriter for animations for a better and faster workflow in dealing with sprites and animations.

    No it's not.

    Like UberLou said. I keep all sprites animation frames raw and only crop them when I'm sure I won't modify them again.

    So why won't C2 crop them when exporting? Is there some logical reason for this?

    Because collision polygons are depending on and limited by frame size (which is stupid by design). You can't make collision polygon bigger than frame.

  • TheRealDannyyy and you will.

    "Hackers" or "Pirates" are not the issue here. They don't care about your assets, they just want to crack your game so other people can play it for free.

    The real issue here are "modern teenage devs" raised on internet and cracked games. Too lazy or too cheap to make/paid for their own assets they will take all your shit and use it like they made it. They made that shit and mess on Arcades, Steam Google etc.

    Every single game engine I have played with from AGS to UE4 have some sort of "packaging" after exporting game assets (we are talking about desktop games only, no mobile or browser)... But none of them let's you access game files in less than 3 seconds. NW.js is still the winner here

  • TheRealDannyyy There's no need to worry about devtools. if you want to start worrying about people messing up with your game then open your "package.nw" with winrar (for Total Commander users just press enter on it or double click left mouse button) . NW.js does absolutely nothing to make your game and game assets secure. Everyone can in literally 2 seconds steal all your graphics, sounds, music, code etc.

  • They made an updated version of this comparison if anyone is interested.

    http://tangiblejs.com/posts/nw-js-and-electron-compared-2016-edition

  • Well, what you are "airing out" have no seans at all.

    I don't understand how you can have memory issues when changing layout pretty much dump all previous non-global objects from memory, especially when making complex games such as mine.

    If you read everything from top to bottom you would notice that it's not about having an issue with a memory.

    Destroying objects and instances when they are unneeded also remove them from memory.

    No.

    If you are having memory issues, its more due to how your game design and logic works, rather than the engine supposedly flaw. Try reading some nice blogs and articles written by veterans who can give you good tips to work your game around those issues.

    Then again, no idea who is that sentence directed to, but most people here participating in discussion are very experienced users who spend many years with C2 and probably wrote those blogs and articles you are talking about.

    ...

  • Kundi the Super Dog is on a mission to protect the people of his City from Robbers prowling on the rooftops at night.

    Help Kundi Jump from one roof to another by pressing on him and aiming at the other roof. Be careful though, some roofs are slippery, and some have Robbers on them who will push you off the roof. If you land right on top of the Robber's head, he will fall off the roof, but beware, he won't stand still.

    Collect Doggy treats on your way, and spend them on recovering the points you lost when Kundi fell off a roof. If you run out of Doggy treats, too bad, you will have to start all over again. But don't worry, you can buy Doggy treats in the game.

    So Jump in and help Kundi save his city!

  • I'm sorry but who are you talking to Sethmaster ?

  • Kundi the Super Dog is on a mission to protect the people of his City from Robbers prowling on the rooftops at night.

    Help Kundi Jump from one roof to another by pressing on him and aiming at the other roof. Be careful though, some roofs are slippery, and some have Robbers on them who will push you off the roof. If you land right on top of the Robber's head, he will fall off the roof, but beware, he won't stand still.

    Collect Doggy treats on your way, and spend them on recovering the points you lost when Kundi fell off a roof. If you run out of Doggy treats, too bad, you will have to start all over again. But don't worry, you can buy Doggy treats in the game.

    So Jump in and help Kundi save his city!

  • newt that would be perfect, but unfortunately it never worked for me on my galaxy s3 mobile - with webgl on or off it shows just black screen (using XDK).

    TheRealDannyyy for that to work you need two (or more objects) placed in row that will constantly wrap around to make a scrolling seamless. But sometimes (I made quite a few tests in the past) browser jerkiness, slight dt fluctuations or even spawning few objects in same tick could lag one of the objects with Wrap behavior and then you wuld start getting holes between wraps.

  • If it's just one and the same background repeating itself then you could look at Construct 2/Templates folder. There are few templates that uses tiled background to to that.

    Wrap behavior is not a good option for a seamless background.

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shinkan

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