shinkan's Recent Forum Activity

  • Tried this?

  • It's old. It's messy. And out of date. But served it's purpose good

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  • jayderyu

    Don't want to mess with your file, so I just gonna put it in here

    Cartesian Layouts - Yes! I think layout in overall should not have any limits. It should be an infinite space where you place objects and control how you want to display them.

    I'm just thinking out loud here, but some sort of Camera object could be nice. In that object you would have options to set game screen size (like current layout size), set position, etc... And be able to actually see in editor what you will see in runtime. Multiple camera objects = switching between them on the fly, object following etc... Like MagiCam build into a editor.

  • Grouping layouts - can be as simple as folders, but would be very helpful in workflow, in editing and in game design.

    Grouping layouts? Something different than currently is in C2 (in Projects panel)?

  • If the user snaps an object to the border of the layout, he expects it to snap to it, not be cut in half with 50-75% of it invisible.

    Not really. Snaps do not work with object shapes but with objects Hotspot positions

    [attachment=0:17xj6jgn][/attachment:17xj6jgn]

    If you were to limit snaps just to the border then you would never placed an object with centered hotspot next to the edge of layout.

    Grids are not limited to the layout as well, they are visible only on the layout area but they extend over it.

    This is not a typical image editing software where area of work is all what you get. In C2 layout size is just a visual representation of the game screen where you can place objects. Notice that you can place them not only inside the layout but outside too.

    And if you turn on Unbounded scrolling then you will see that layout have no limits in size anymore - can have probably infinite size.

  • Any more info?

  • Yes, but WebRTC is for multiplayer only as far as I can remember. So it's not a big deal. Lets wait for XDK first, and worry later.

  • File size / 2 Nice! Now we need to wait and see if XDK guys will add an option to choose between Crosswalk and Crosswalk Lite.

  • It is possible. And it's not that hard or difficult. But it requires quite a lot animations and setups.

    This is a small part based on my very old project, which was unfortunately dropped because guy responsible for all sprite animations stopped answering to my email without any reason... Yeah don't know why but in game development people I only had problem with were always graphic designers/animators - quite few of them :/

  • I like your shadow implementation.

    I made this one for myself few months ago, but since then i could not figure out a way to handle shadow scaling, so I never published it.

    But there's a one thing that may interest you for your drop shadow future updates - colored shadows

    (fx may be a bit messy, cause it is and probably alway be work in progress)

  • Perfect timing for asking delaflaquita Intel integrated the expansion file plugin into the XDK build system today!

    Tomorrow I will run few tests and report.

    From where you got that info?

  • After months of phone calls, emails and other not so nice exchange of words with my ISP they finally stopped blocking my connections. Few minutes ago I got an email saying that "it should be ok now".

    I have only one more question. For now to be able to connect (and others connect to me) I need to turn of Windows Firewall completely. Can someone tell me what ports I need to set, or how can I check which ports are use by multiplayer plugin? I'm using Win 8.1 and I'm a total network noob in that subject.

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shinkan

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