I have a sprite with 4 animations: StopL, StopR, WalkL, WalkR
WalkL and WalkR - speed: 10, loop: yes
StopL and StopR - speed: 5, loop: no
If i set
On right arrow pressed/hold - sprite set animation to "WalkR"
On right arrow released - sprite set animation to "StopR"
i got a small delay between animations. After releasing a button i can still see walking animation for about half a second before it changes to stop anim..
Only when i set same speed and same loop for every animation of my sprite it looks almost fine - still small delay is visible :/
Theres only one sprite and keyboard object in the layout - rest is default without any changes from new project.
unfortunetly i can't post my project file on my current internet connection :(