shinkan's Recent Forum Activity

  • I'm sorry :/

    I've asked about that couple of times now. There a Rojo's example using his Canvas plugin, but it's not perfect.

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  • It looks like simple sprites od Tilebgs with lower opacity. Nothing realtime/dynamic in this trailer.

  • It's kinda strange.

    I have 5 drives C, D, E, F, G

    When I put *.capx file in the root folder on any drive and run it, C2 will crash instantly - except of drive G.

    To make it run properly I have to move that file inside to any directory on that drive.

    It happens to all capx files and from some time now (not only in R102) - I have deleted so many test files because I though files get corrupted on save.

    Any ideas? and why it works fine only on G drive?!

    Win 7 64 - C2 R102

  • Thank You :D

  • Blur Horizontal and Blur Vertical are gaussian blurs.

    Yes and no. Adding Blur Horizontal and Blur Vertical makes overall blur looks wrong on the corners of sprite.

  • IEWebGL is a plugin for Microsoft Internet Explorer web browser, that adds support for WebGL - modern web 3D graphics standard.

    http://iewebgl.com/Default.aspx

    Maybe someone find it useful

  • Well it's not rounding anything. At 100% zoom, sprite position was always whole number without decimals. Decimals showed up when zoom is bigger then 100%. Same with size, but it gets decimals all the time.

  • You can't simple make a event sheet, calling it by "Shared Global Variables", with all yours global and import then on every "Stage Event Sheets"? I do this way and never worried about. ^^

    If you made event sheet filled with global variables only, You don't have to include it to any event sheets at all.

    Global variables are global ;)

  • add 0.1 to variable ;)

  • I'm really glad they did that. Sorry for saying this, but this will stop all that crap coming in.

  • egions - self-explanatory. They would use conditions that check for any objects or specific ones: on entered region, on left region, is in region, compare number of objects in a region.

    This can be easily done with one TiledBG with one text variable

    imple graphic objects, like a line, a circle and a rectangle. It would be great if they could detect collisions with objects

    Same here, Sprite - draw line, circle or rectangle ;P

    for the rest of them, they are really nice suggestion.

  • easiest way for doing that - not best anyway - would be to set

    Global number "cursor" to 0 (not text)

    Mouse: On Right button Clicked -> Add 1 to "cursor"

    cursor = 1 -> set cursor to Crosshair

    cursor = 2 -> set cursor to Hand

    cursor = 3 -> set cursor to Normal

    or maybe you need that cursor variable to be text for something else?

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shinkan

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