shinkan's Recent Forum Activity

  • Yes I do have the latest graphics card drivers.

    but anyway

    I found the way to fix that by simply moving event 2 below event 3 so it spawns Engine_Back first and after that Laser_Light and Engine_Sides.]

    why it's working after doing that?

  • ohh, sorry didn't noticed that

    It's the same thing... compression on video shifts hue in color

    Here's normal one

    http://dl.dropbox.com/u/34375299/issue.avi

    I've tried that in chrome 21 and IE9 - it's all the same.

    Only when exporting to *.exe it looks normal

    and after playing around, I've noticed that Glow (horizontal or vertical) and Tint effects used together was causing that flicker to appear

  • Create variable ie. called timer

    Every tick -> Subtract dt from timer

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  • Yes, it's working now. I had to do some tweaks in my code to make it work.

    Thanks sqiddster for idea

    Thanks R0J0hound for example :)

  • Yes, it's the same on r103.2

    here's short movie

    it was recorded at 30fps

    thing is that when Player_Ship_Engine_Back is spawn before or after Player_Ship_Engine_Side - this thing happens

    but when you move Player_Ship_Laser_Light between those two it's fine.

    Edit: one more thing.

    If Engine_back is spawn before Engine_Side - left engine is flashing

    If Engine_back is spawn after Engine_Side - right engine is flashing :D

  • sqiddster check your PM ;)

    think of "target" as a invisible crosshair for a "center".

  • Yes and no.

    I've tried that already. It's indeed making the same distance to every direction, but target movement is very rough.

  • http://dl.dropbox.com/u/34375299/Construct%202/bugs%20and%20fixes/bowhunter.capx

    something like this? If I understood that correctly

    (I've removed your bg object to make file smaller, sorry ^^)

  • I'm having some difficulties with setting this up...

    I have two sprites - center (grey box) and target (red box)

    target is moving with simple events using WSAD keys (no behaviors)

    center is always lerping to target.XY and anglelerping to target.XY

    speed of both lerps is based on distance(center.XY,target.XY)

    It's fine in the way it works, but I don't like it when it comes to corners.

    <img src="http://dl.dropbox.com/u/34375299/Construct%202/bugs%20and%20fixes/move%20around%20circle2.jpg" border="0" />

    here distance A is always the same, so center is lerping to target with the same speed

    <img src="http://dl.dropbox.com/u/34375299/Construct%202/bugs%20and%20fixes/move%20around%20circle3.jpg" border="0" />

    but here distance B ? A and when target is in that area center speed's up and all other things I have looks "boosted".

    My question is, how can I limit target distance to move only within green circle and only on the edge of that circle (blue stroke) using WSAD keys.

  • There is something strange about spawning sprites.

    Player_Ship is spawning 4 object in total - 2 different and 2 same with different instance name variable.

    Every object is spawn on a specific image point.

    When you run project it look like one of the Player_Ship_Engine_Side object (the one one left wing) is flickering and there is one more extra object on Back_Engine, flickering as well.

    Same thing happens when you switch object spawn to system create or when you change image points from names to numbers

    I found the way to fix that by simply moving event 2 below event 3 so it spawns Engine_Back first and after that Laser_Light and Engine_Sides.

    I'm using r103 on win 64, here's the file: spawn issue.capx

  • Looks great, but there's one thing I do not like and I need to say this ;P

    All characters look very weird/strange/wrong...

    You have lovely looking background (which kinda breaks my knowledge about one point perspective ;)) but it's fine for a game.

    But these skeletons and hero, looks really wrong - like they were laying and sliding on the floor. You could try to make them fit little bit better to overall perspective :)

    anyway it's just me... good stuff, keep it going.

  • something like this change size ?

    use left and right mouse buttons to scale up/down

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shinkan

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