shinkan's Recent Forum Activity

  • Set angle to lerp(self.Angle, x, dt) where x is a positive number from 0 - 360 or use anglelerp(a, b, x).

    It depends what you want.

  • more like a blog post "Making of The Mortar Melon"... nice post by the way.

  • For some reason, I find this coloring very confusing.

  • nialloc22

    Try EaseTween

    It's probably fastest and easiest way to do what you want.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I can be an agent to control and sort games out. But I'm affraid 90% of them will vanish in first hour of my cadency.

    Besides that, I 'am perfect candidate.

  • I think it would be great if C2 were the best 2D tool for all types of games, but for certain genres it would take much more support for certain elements specific to it. (Right now you can make a platform in seconds, but there's no "inventory" type which is fundamental to an RPG, for example.)

    You will never find perfect tool for doing everything everybody wants.

    C2 is a perfect tool for any 2d game genre (not 2.5d, not 3d). It's more like a game engine or framework and it's only up to You how You want to use it.

    Inventory? I've made full inventory system with options like examine items/logs, read logs, combine items, use items.. in one day using arrays and families - with only simple knowledge about arrays.

    There is no game making software which allows you to do everything with one mouse click. You have to do some work manually.

  • Or you can use existing shaders for the layout/layer.

  • Using layer names is essential but Rorys issue is still valid. Even if you have a layer "aaa" and all your events are refering to layer "aaa", after renaming "aaa" to "bbb" all events will still refer to "aaa" and you need to go and change all of them manually.

    Little popup "Do you want to change naming in events?" would be nice for that.

  • There's no expression to SpriteA set scale to SpriteB

    but if you set SpriteA set size to SpriteB.width and SpriteB.Height it will work

  • TELLES0808 yeah, but there is not need for that really. If You have only one family with all the cars inside then all You have is one text variable, for example "type"

    then split your event to

    var = "car" - do specific car stuff

    var = "truck " - do specific truck stuff

    var = "armored truck" - do specific armored truck stuff

    When I wrote my post above I thought for a second and then redesign my game. I have deleted all Doors families and left only one common Doors family for all doors sprites - in events I only change few thing to use doors.variable that already exist.

  • It is possible. In my current project I have 3 families: Doors, Doors_BG, Doors_Side

    Doors family containes all sprites for doors (bg and side) and all common variables: name, key, goto, locked.

    Doors_Side family have only side_doors sprites. They inherit all variables from Doors family and have few more variables itself.

    With that setup and functions I can really easy control interactions between player and doors he's currently overlaping.

    Not quite sure what you are trying to do, but I think for example you described you could do all of that using only one family and variables

    Edit: Basically what Jase00 said... he post while I was writing

  • In r129 layouts can be renamed properly but layers still can't :)

shinkan's avatar

shinkan

Early Adopter

Member since 21 Nov, 2008

Twitter
shinkan has 8 followers

Connect with shinkan

Trophy Case

  • 16-Year Club
  • x5
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

25/44
How to earn trophies