shinkan's Recent Forum Activity

  • Tom and it would be nice to scale pasted images so they fit and not being cropped - like in the image above.

  • This looks great! Well done.

  • Yes, If You create/spawn object at (Tilemap.TileToPositionX(0), Tilemap.TileToPositionY(0)) it will be in center of that tile.

  • Yes. Tiles start at 0,0 on top left corner. Easiest way to count them is to make a simple action

    tileXY.capx

  • That's strange. I did some test before I wrote my last post and it worked fine. I did test it again few minutes ago and still works fine. Alt+F4 just closing opened window without running preview on my side.

  • Yep, almost the same as lennaert. 16-20fps in Chrome when I start the game and do nothing. If I select some units - doesn't matter how many, and move them to different place fps jumps to 38-46.

  • No issue here. Pressing alt+F4 is closing windows only without running preview.

    btw. You can press ESC for most of panels and windows in C2, and it will close them as well.

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  • Use distance(x1,y1,x2,y2) expression to control opacity.

    Edit: I meant to say use distance to control size! But probably after reading last word about disappearing I've put opacity instead of a size. Sorry about that.

  • I think it's a bug.

    If you move your mouse over last tile in every row you will see Mouse X is between 224 and 256. But TileToPosition(mouse.X) will show 7168 and 8192.

    Even if you do TileToPosition(mouse.X)/32 - where 32 is tile width then it will be between 224.5 and 256.5.

    So using TileToPosition(mouse.X) will result mouse.X*32

    and TileToPosition(mouse.X)/32 will result mouse.X+0.5

  • You can change it if you want like this xD

  • Easiest way would be to add instance variable to sprite1 and use it to control which one you want to move.

    If you add instance text variable for them called "name" you can then assign different value for each object, for example: "obj1", "obj2", "obj3"

    Then in actions you need to make a condition. If sprite1 "name" = "obj2" -> move this object

  • There is a condition "Pick top/bottom".

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shinkan

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