shinkan's Recent Forum Activity

  • lennaert what he said. You are setting one animation to play, but check if different one is playing.

  • Like this

    but your event should work too.

    If it's not working issue is somewhere else.

  • Hero >> Is animation "Jump" playing >> Play Audio "Jumping sound" - this will play audio file constantly. If you want to do it that way it should look:

    Hero| Is animation "jump" playing

    > Trigger once -> Play Audio file - this is sub-event

  • You can use variable for store X position and compare it it object.X position when needed.

  • How is he doing? Maybe we could see some more tips from him in future?

  • bjadams yes

    Ashley Nevermind. I found a way to pack to Node-Webkit myself

  • If you are using Text or SpriteFont make sure its wide enough to hold values. When object is too small it will not show everything.

  • So what happen to good old Professor?

    http://youtu.be/8R6kdDaXiKU/

  • I didn't make myself clear enough.

    Normal user will never touch any file inside game folder except file to run current game.

    But a bit more advanced one, who likes to know whats insider folders will start sniffing around. And it's only a matter of seconds.

    It's not only about graphics but with everything: images, sounds, music, xml. Every file you are using in C2 is stored in that "package.nw" and can be easily copied, deleted or modified.

    That's obvious if someone want to rip your assets he will do it, but why we should make it so easy?

  • Besides, it would still have been relatively easy to get the resources out. Copyright law is a better deterrent than technical measures.

    Ashley Yes it's true, but for a normal user extracting resources is equal to black magic. But like I said in total commander you can just double click the file to open it. For desktop you can "open file with WinRar" doing same thing.

    And file name package.nw is calling to you "I have all images if you want".

    Simplest thing You could do to make it more less inviting is simple changing name to something else. For example "lib.dll". Or even better add simple event to let us select select our own name, and let us choose path where this file is placed. So you could do a folder called "data" or something and then you could place all your file from C2 and external files in that folder.

    But first of all, this file "package.nw" should never be able to open up.

  • bjadams no, it creates

    dxwebsetup.exe

    ffmpegsumo.dll

    icudt.dll

    "gamefile".exe

    libEGL.dll

    libGLESv2.dll

    nw.pak

    package.nw - this file contains all graphic files of your game

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  • Is there a way to limit effects, like Warp to object boundaries? Like it was in CC.

    So effect is only applied inside sprite boundaries - texture is wrapping around inside sprite.

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shinkan

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