megatronx's Recent Forum Activity

  • Thanks for the bug report, but please don't copy bug reports to the forum. The forum isn't for bug reports, that's what the tracker is there for.

    I posted over here becouse i wasn't shure is it a bug or is it my events set up. And besides i need a way to walk around it till you solve the problem ( i it`s a bug).

    anyway i forgoth to mension that in order to error appear you have to loose all energy by jumping on bees

  • Basilcy i`m having runtime error cosed by :

    "Go to layout global('Layout') with..."

    where

    global('Layout') = 1

    and i'm having only 1 layout created right now.

    Get cap file

    Alredy added it to the trucker

  • Sorry for double postining. I found a solution: If you are setting a condition for the single ogject, you cannot give an attribute to an action of a whole family in which this object exist.

  • My problem is :

    Bee has got random angle ( random(2)*180). when bee meets bouncer box the event is setted up to add another 180 to the bee so it will move in oposite direction. meanwhile when the bee has got 180 angle insted of going right the bee is going up.

    Here is a cap file orl.cap

    You might have to run it few times so the bees will face diferent directions ( when they facing same direction ther is no problem )

  • I would like to set an angle for an object to random, but to set aither only 180 or 0 degrease. can't realy figure out how to do it. please help.

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  • Try control clicking a layer.

    Also don't post ideas in this thread, we don't tend to read it or remember what's here.

    ok, so i'm posting here

  • 1. Previewing an animation in animation editor ( both frame and bone movement editors).

    2. Possibility to add new animation frame in picture editor w/out having to close it, choosing 'create new frame' and than opening it again.

    3. Ctrl+C/V/X for animation bar.

    4. Global Graphics for all created layouts and...

    5. ...Importing GFX in to Construct would automaticly store them, and load from external catalogue/files to simplify and speed up graphic changes if necessary.

    6. rearanging event sheets possision ( like in global variable menagment )

  • 6. Double-clicking on a layer selects all objects on it.

  • I've got few ideas:

    1. Previewing an animation in animation editor ( both frame and bone movement editors).

    2. Possibility to add new animation frame in picture editor w/out having to close it, choosing 'create new frame' and than opening it again.

    3. Ctrl+C/V/X for animation bar.

    4. Global Graphics for all created layouts and...

    5. ...Importing GFX in to Construct would automaticly store them, and load from external catalogue/files to simplify and speed up graphic changes if necessary.

  • I should probably add actions and expressions to it...

    So like it would just be set and get period, offset, range ?

    yeap, sounds good to me

    oh and btw. there is one more request conditions for flashing

  • one more request : 'is object flashing' and 'object flashing has ended' conditions, which probably not only me would find usufel . I would like to make my caracter immune to taking demadge when flashing. But there can bedone a lot more with thise conditions.

  • Is Controling Sin Behav via events feature planned for the future versions of construct? Right now this behav is a bit poor w/out it.

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megatronx

Member since 25 Sep, 2008

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