megatronx's Recent Forum Activity

  • cool you are going to do thise features, altho i did ask for some of them few time already ><'

  • That's a good one 'mmf-construct'. wait till construct dev team will see it XD

  • maybe add some mesh as well. you could rip of thise software :

    http://www.relishgames.com/forum/viewto ... 5c9715b8cf

  • Instead of losing detail and shape, why don't you use some slight alpha to blend into each segment.

    Hey, that a good idea!

    edit@ have anyone from forum has got expiriance in making sprites for bone movement?

  • > i dont like dread eye so i wont be watching his tutroial.

    >

    Win. Please someone sticky this. It SERIOUSLY made my day.

    Just stop taking a piss out of thisss ><'

  • theres a thread showing aquaria graphics by david in open topic which should help you, look for it, its not that old.

    I've seen it some time ago.

    My sprite is diferent. i`m a bit a afraid i gave it to much depth.

    For what i've seen by now, sprites that are prepared for bone movement are being simplefy shaped and less depth. Altho i will draw another one which will be prepered for cutting for the animations i`m not shure is the style good for bone anim.

  • > i dont like dread eye so i wont be watching his tutroial.

    >

    >

    what you have here my friend, is the post of the year.

    use ripped sprites if you really have to, but theres no use in saying you cant do something if you dont really try. im sure your game is good for a beginner's, but take what you have learned and apply it to something new, im sure there are games youve played and enjoyed in the past, why not model it after them? maybe you like megaman, so make a platforming shooter, maybe you like shootem ups, so make one of those, think. dont say that you cant do something. im sure you have great ideas, find a way to make them a reality, try your hand at graphics and dont say (i cant do it.)

    And besides there is fucking bilions-trilions-zilions free gfx recourses on the net!

  • I`m wandering,

    I`m looking at the character i draw yesterdaym thinking how should i split him apart to prepare him for bone movement. And i start wandering did i did him right, did i use enough colours or is the shape good for that? But my question to you is: Is there any specific design rule for sprites that are going to be animated with bone movement?

  • from the other hand you could make a game like ghost shooter, but improved with loads of new ideas and like drasa said with your own gfx ( even if it would be ugly it would be yours!). most of the basic orl engine aspects i did in one day just looking in to deadeyes platformer tutorial.

  • Yeah, IOJ bought fileshack a while back so all those fileshack links are now dead.

    And IOJ sucks

    I`m using box.net and i think it is a decent place for files.

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  • have you got any examples of your work you could show to me?

  • Polish are becoming next chinese.

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megatronx

Member since 25 Sep, 2008

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