PixelRebirth's Recent Forum Activity

  • You're thinking too complicated... just name your animations 0, 1, 2, 3... and so on. Then use an event that sets the animation to random(4) for example, if you have the animations mentioned 0-3.

    That will do.

  • Very good and stylish work again nowon! Give us something to play already!

  • Can't believe this idea eluded me but would the way to do it to put each color as a separate frame of animation then tell it to change all of the blocks to a random frame number on layout start and for each subsequent one created

    Indeed this is how it works. Do it with different frames or animations if needed.

  • Well, there's one Construct puzzle game I know about, since it's my own.

    You can check it out here and this is the thread.

    I guess there should be stuff in there that might interest you. There's no source I'm afraid, but I may be able to help you out with particular problems you're having.

  • has anyone posted a .cap example for online highscores? or an explanation?

    I believe there was an older thread describing how to do it with php/mysql. Without a cap example though. I did an example simply using a flatfile (and php), but didn't share the source yet. Mainly because I wanted to set it up as some sort of tutorial, but didn't come around to do so. If you're interested in a flatfile example, I could probably help you out.

  • Just when you don't expect it there comes another awesome plugin. Can't wait to try it out Arsonide!

  • and is working too, i can load the value from the ini file, but is not working together!!! I can save a value to the ini, i can load a value from the ini but when in my game the save and load action is together is not working, it loads the value but it can not save any new value later. Is like i have the load value action under an Always event and you cant change it.

    I'd love to help you out there, but I can't say I do really follow. Maybe if you shared the cap, things would be easier.

  • Pretty awesome fx, thanks for that!

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  • As promised I made a walkthrough video for the Slasher Boy demo. To help those struggling and to prove that it isn't really that hard.

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  • I set it up with an Else condition: Download

  • No I don't think it's a bug when I read your description. You could invert the Key down event or use an Else condition afterwards to set the Default (flying)animation.

    Maybe if you cared to upload a cap, I could tell you exactly what's wrong.

  • What scidave said isn't probably the worst idea.

    Still I have a little cap for you using the List Box object. It's similar to an example I did for an online highscore using a flatfile. Click the blue square to get some points, enter your name and submit your score. Every time you submit a score the highscore will be saved to a file. Pretty simple and it's probably better to go the array/hashtable way somehow. Anyway I thought I'd share.

    Highscore example: Download

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PixelRebirth

Member since 26 Mar, 2008

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