PixelRebirth's Recent Forum Activity

  • Can't believe this idea eluded me but would the way to do it to put each color as a separate frame of animation then tell it to change all of the blocks to a random frame number on layout start and for each subsequent one created

    Indeed this is how it works. Do it with different frames or animations if needed.

  • Well, there's one Construct puzzle game I know about, since it's my own.

    You can check it out here and this is the thread.

    I guess there should be stuff in there that might interest you. There's no source I'm afraid, but I may be able to help you out with particular problems you're having.

  • has anyone posted a .cap example for online highscores? or an explanation?

    I believe there was an older thread describing how to do it with php/mysql. Without a cap example though. I did an example simply using a flatfile (and php), but didn't share the source yet. Mainly because I wanted to set it up as some sort of tutorial, but didn't come around to do so. If you're interested in a flatfile example, I could probably help you out.

  • Just when you don't expect it there comes another awesome plugin. Can't wait to try it out Arsonide!

  • and is working too, i can load the value from the ini file, but is not working together!!! I can save a value to the ini, i can load a value from the ini but when in my game the save and load action is together is not working, it loads the value but it can not save any new value later. Is like i have the load value action under an Always event and you cant change it.

    I'd love to help you out there, but I can't say I do really follow. Maybe if you shared the cap, things would be easier.

  • Pretty awesome fx, thanks for that!

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  • As promised I made a walkthrough video for the Slasher Boy demo. To help those struggling and to prove that it isn't really that hard.

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  • I set it up with an Else condition: Download

  • No I don't think it's a bug when I read your description. You could invert the Key down event or use an Else condition afterwards to set the Default (flying)animation.

    Maybe if you cared to upload a cap, I could tell you exactly what's wrong.

  • What scidave said isn't probably the worst idea.

    Still I have a little cap for you using the List Box object. It's similar to an example I did for an online highscore using a flatfile. Click the blue square to get some points, enter your name and submit your score. Every time you submit a score the highscore will be saved to a file. Pretty simple and it's probably better to go the array/hashtable way somehow. Anyway I thought I'd share.

    Highscore example: Download

  • Maybe giving the player a flash would be a good idea too, its annoying how you have to wait 5 seconds to attack after hitting something and they can hit you any time they want.

    There is no fixed timeout where you can't attack. It's just while you are pushed back. As soon as you are on ground again, you can attack and be hurt again instantly too.

    [quote:pl5skjiq]Many a time I've gotten hit by a ghost, then on a head, then into a cliff.

    I know what you are getting at. There should be a short period of time, where the player can't be hit when he just was hurt. Should have been in the game in the first place. Will be added.

    [quote:pl5skjiq]Double Edit: Plus doing things while in the harvester is moot. Using the hydralics will get you killed, doing nothing will get you killed.

    Well, you have to use the hydraulic at the right time. When the arm is lifted up, the wheel will rotate faster doing way more damage. But if there are just 2 or less enemies you don't need to do anything. So with the right timing, you'll make it through the stage without using up all your energy.

    Edit: I was going to go for beating the first boss. But considering that, I'd have to get past the harvester first, considering that, I'll have to stop failing on the 5th screen.

    Well I can tell that you are trying.

    Maybe the walkthrough video I'm about to make will help some struggling players to beat the game.

    [quote:pl5skjiq]Third Edit: I complain too much.

    No way. I'm thankful for your input!

  • Thanks guys for the kind comments!

    PS

    Was Michael Myers a prototype for your Slasher Boy?

    Indeed Nowon. The idea was to make him look a little cuter version of Myers. It's all supposed to tie in with the western horror vs eastern horror story.

    Damn hard though, very unforgiving! I can get around the severe bounce back/falling to your death in most instances, but the little platforms with the hair walkers flicking back and forth are a little too much for me.

    Many remarks I get are about the game being too hard. I don't know really. I like my oldschool games pretty hard to be honest. It takes some time to get used to the gameplay I admit.

    Steven, try jumping a little besides the platform slashing the head at the right time.

    Maybe it would be interesting if people told me how far they got in the game. So if you made it past the first stage to the harvester or even to the boss, let me know! I offer a special credit in the game for anyone who beats the boss and is the first to prove it to me (screenshot of the final screen via email). Does that actually work as motivation?

    Love your graphics, Slasher Boy looks quite emo.

    Here's something helpful!

    Hit an enemy, then purposely overlap it while it is flashing. You shall now be immune to attacks from that creature until you leave the collision.

    Don't take away this bug please Mr. Pixel, or I shall eternally hate you or I'll complain about having so little lives. ;_;

    Good find ShadeKirby! I can be such a sloppy worker. But the bug will go for sure in the next update. There will also be extra lives to earn and a special attack. So it should have better balance.

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PixelRebirth

Member since 26 Mar, 2008

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