Pencil2D is the best and most straight forward traditional animation program.
Otherwise I'd use Spriter, but I think it's more fun to make and watch hand drawn animation than turn it into a technical thing.
This wouldnt work as Ashley doesnt want to make tilemap seamless whichmeans it can only ever work with point sampling?
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Stretching with no regard to scale/proportion is a sin.
Master the positioing of HUD stuff because desing for 1 resolution or using letterbox is a silly compromise to make when theres so many different types of screens.
Ah right, thanks for the response.
Yeah saving/loading as JSON in the C2 editor would be just as good, since you can load that at runtime already, so dynamic custom levels would be really easy to make then!
Oh nice, didn't realeyes that the Paster had the ability to draw quads!
Just in case no one else noticed, theres actually way more effects than are mentioned in this thread, this is really out of date.
Thanks, yeah. I still don't see a reason why "integer scale" isn't just a project property setting instead it's only strangely applied just to "letterbox scale". Imagine if only "crop" was instead called "Crop WebGL" and was the only window setting that allowed for WebGL, makes no sense being tied to just 1 window setting does it?
Just thought it would be good to have more integer scaling options, crop, scale inner/outer etc. I don't see why it has to be letterbox only.
Integer scaling by itself does not remove seams. You have to reduce the quality of the game with point sampling as well. It's a shame there is no solution to this...
Maybe someone will come up a with new tilemap plugin for high resolution games.
They'll see the fullsize (128x128) in normal/full quality mode. The textures in memory don't change their size.
This is unfathomably amazing, thanks!
Member since 14 Jul, 2007