alastair's Recent Forum Activity

  • If someone knows and replies I'll give them $10 via paypal.

  • I installed the latest NWjs but then installed the older NW.js: 0.19.4 so that I could use Greenworks plugin. When I open the game this error pops up then the game runs, with this error message present in the background. What does it mean?

  • It needs more of everything. At least during this beta period, so that you have potentially more people reporting bugs, so that the burden isn't on the paid users doing all the bug reporting work.

  • There are multiple preview settings: popup window, browser tab, dialog.

    Are there much differences between them?

    • I had been using the dialog option, as the gamepad works with it and it was quick to use, but now that I've started adding in more graphics the FPS has started to drop significantly compared to the other options?

    • The popup window is okay, but the gamepad doesn't work though it does with Dialog or NWjs export?

    And for some reason has this annoying bar showing, to make space for this it messes up the game resolution by shrinking it.

    • Browser tab is not even worth considering since browsers are bloated with toolbars, bookmarks, switching back and forth with C3 desktop app is a hasle etc.

    Currently C2's NWjs option beats all of C3's options!

  • Yes, here is the C3 version.

    But it is not worked in current r42.2. All 3 party addons are not worked in r42.2.

    Thank you!

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  • Can I use these csv2array with C3?

  • The Next Penelope in particular had some issues with using too much fillrate early on, but Aurelien made some game design changes to reduce excessive layers, effects etc. and then it fit much better within GPU hardware limitations.

    Has there been more details about this posted somewhere? I'd be keen to learn from their mistakes so I don't repeat them, incase they've encountered things I hadn't thought about. Obviously you've clarified to avoid using "force own texture" at least, and to minimize effects as often as possible, but what's meant by excessive layers is unclear.

  • I have, because I like all the small changes it has made, the new editor feels much nicer to use too. It did kind of seem like the early C1/C2 days again with the bugs and such, but they're making rapid fixes so it's pretty good. I am keen to see the new engine remake thingo they were planning on too, that'd be good but unfortunately so far away! The fact it's in the browser doesn't bother me since I run it as an desktop app anyway, so it feels like native.

    And also because I want to support Scirra, since I've waited a decade for Clickteam to make MMF3 but Scirra has put out 3 editors in that time, all with subevents! Clickteam never bothered to evolve their program because they wasted a decade on trying to make exporters that were barely featured. Though they are thankfully they're starting to make progress again though up, slowly. But Scirra has proven themselves to be much better developers in every way, they've always listened and responded to their community!

  • This is fantastic, wanted this for years, thanks so much!

    A couple of issues:

    Normally when you select an action it highlights it. Good!

    But when you select an action at the bottom of the list, for some reason it also highlights "+ Add action" too, this feels bad and is distracting/unnecessary.

    and

    Can't remember if this is only a problem with this theme or not, but resizing some of the dialogs occurs in weird places, in this image to resize that bottom right corner you have to move the mouse at an offset of like 20 pixels away from the corner.

    Nice it's already available, can't wait till my account works with it!

  • The only thing that wasn't immediately apparent when using it for the first time, was that there was no indication on how to add new behaviours/effects. Right clicking or double tapping reveals the option, which is fine as it's less cluttered I suppose. I only mention that because something that puzzles me for 1 second might confuse a new user for a while. Perhaps I'm the only one though.

    (Along with not being able to see the closing X icon in the windows at a glance, that I mentioned before.)

  • The overall impression is great, the UI improvements are fantastic in all regards. Feels a lot nicer to use. Making it a desktop app improves the experience as well. Eventing workflow is improved as well.

    Small nitpicks but the color gradients in the tabs for eventsheets and layouts is ugly to me, bit inconsistent with the rest of the UI coloring? Also the X in the corner, to close the windows, is too dull to see on the blue, the X should be a blacker color.

    I did see a comment by Ashley somewhere that was going to be further UI design in the beta or something, like color customizations etc. That would be great if it's done better than C2's. All it needs is an option to switch between this and an overall darker theme feeling, like Adobe Photoshop would likely be a nice option.

    I'll probably wait till it's out of beta and people have sorted out the bugs before using it again.

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alastair

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Member since 14 Jul, 2007

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