alastair's Recent Forum Activity

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    Thank you for responding.

    The desktop download of C3 never checked for NW.js version updates either ... rather than having to wait for us to distribute updates (which is a bottleneck I also wanted to remove.)

    It sounds like the primary issue here is that the C3 desktop build does not automatically update. Is that an impossible thing to code?

    It would have to be an entirely separate parallel update system. Besides, since the previewer uses your own version of NW.js, at least you can update immediately or to any minor or nightly release version,

    Is a seperate update system better than none?

    Shifting the burden entirely to the users to maintain updates does not feel like progress towards a better future, but instead a regression to older times.

    Currently, browsers cannot launch executables for security reasons.

    That's unfortunate, would be so cool to have the window open and paste the link across automatically.

    I'm getting the impression that browsers just aren't quite ready to support C3 desktop development.

    Have you seen the new remote preview options in the latest beta?

    Thanks, yeah I think it's the choice of layout to run from? That's good, though what I was pointing towards with my post was having a faster shortcut to access Remote Preview, like a hotkey. For instance F5 opens regular preview, but what about Remote Preview? Or allowing the user to change this button to remote preview as well, since it's the primary way to test games.

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    Ashley thanks it works well with that new method!

    The only issue I can see is the additional tedium of this process.

    For instance, I don't think this NWJS download will automatically check and install updates like C3 and other modern apps.

    Also, not having NWJS open when you click Remote Preview is a bit inefficient, but perhaps if the users just create a shortcut in the quick launch bar it will be okay. If it's possible, having a setting that allows opening NW.exe path after Remote Preview is selected would be fantastic.

    If there's a way to automatically paste the URL when you open NWJS to preview, that would be amazing too.

    Also would be handy is additional settings to make testing computer games faster, since remote preview would become the primary mode of testing the game ~30+ times a day, perhaps things like being able to change the default quick preview button to "remote preview" rather than "preview layout" would save time too, or at least having a hotkey for remote preview.

    Thanks

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    Ashley thanks for explaining and providing a workable alternative! Though it seems a like a slower method? Currently previewing with the desktop build is like seconds to test my code/game, but when I tried to remote preview with Chrome it took me like 4+ minutes to load (I didn't wait till the end so I'm not sure how many more minutes).

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    TheRealDannyyy thanks for your support! ❤️ Hopefully it keeps working in the coming years, seems pretty cool

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    Ah dam, guess I'll have to stick with the desktop editor.

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    Can I write files with the NWjs plugin in this? In the Desktop C3, I use the NWJS plugin to make text files at the NWjs.AppFolder. But when I run my game through Chrome, I can't even find where that file is saved, it's not found on my harddrive.

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  • Chrome works great, only issues are that media buttons affect Chrome, so when you want to pause your music player it will pause the music in your game.

    Maybe you could try Brave browser? It uses Chrome's engine, but is apparently good for privacy.

  • thanks!

  • The alignment isn't occuring in the center of the screen with the above equiation

  • I can't get that to work for me? At least when the layer is 30% parallax, here is the equation I used:

    X: (fore.x + (OriginalViewportWidth*0.5) ) *0.3

    Y: (fore.Y + (OriginalViewportHeight*0.5) ) *0.3

  • Asmodean that works great! I couldn't figure out why the OriginalViewport was divided by 4 though? I understand that halving it would get to the center of the viewport, but when I tried to use other parallax values (e.g. 30%) I couldn't figure out an equation that would work in that section.

    dop2000 Ah that seems to work, a great simple solution, appreciate the assistance! 💖

  • dop2000 Thanks for reply.

    I don't want them to always be aligned. In my original post, I tried to explain that I only want the created objects to align perfectly when the player/camera is right on top of them.

    My 2 objects are not aligned when the're the player is in center of the screen

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alastair

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