Ashley's Recent Forum Activity

  • I think you'd have to write a shader for this. I'm not sure all video cards can render distorted quads (eg. not just skewed but with perspective, and edges of differing length and not parallel to the opposite side) in 2D, without using actual 3D rendering. But I'll see if I can get something working.

  • That's a good start. I think plugin documentation should be like a reference, comprehensively defining what every action, condition and expression does. However for objects like INI, a general overview of how the INI file works is very useful too, because it's particularly relevant. Thanks for doing the page!

  • Sorry, you can't do this in Construct at the moment. Somebody would have to write a plugin. I don't have time!

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  • This has been reported a couple of times, and I think I know what's happening and how other programs are conflicting with Construct. I'm on it.

  • Nice example! Just an idea about the shadow snapping up levels... maybe if you used 2 objects and changed their width and height, you could have a shadow half way up a slope.

  • Yeah, was there anything about a Visual C++ redistributable install in there before it happened? Does rebooting help? Did Construct crash before it happened?

  • The RTS movement moves and pathfinds based on a top-down grid - it won't work properly if you try and crowbar it in to a 2D isometric pattern like that. It's still using squares, it won't line up in any sensible way. You could try keeping an offscreen top-down map of the play area, then use the isometric view to display what is happening on the 2D offscreen map. That's how pathfinding is usually done in an isometric game.

  • Thanks for your edits - I can't remember if those two are actually used or necessary - I'll review it soon :S

  • If you ever see either of these errors, save the .cap and upload it and let me know, and I'll take a look at what might be going wrong. Tomorrow I'll try and see what went wrong with your file.

  • Needless to say, I failed epically

    Remember Construct is in Beta. It may be difficult to tell if you're just starting out, but Construct could be failing epically, not you

    [quote:32fo0oo1]First problem: detecting that the mouse button has just moved down.

    'On click' fires when the mouse button goes down, 'Mouse button is down' is true for the duration of the button being held down, and 'On mouse button released' fires when it is ... released. Yeah.

    [quote:32fo0oo1]I couldn't work out whether expression names are case sensitive -- is there a difference between "MouseX" (from MouseKeyboard) and "mousex" (from System)

    There is no difference. Construct is not case-sensitive.

  • Unlimited FPS mode works fine for me here - it falls off the bottom of the screen - but I suspect it's because the time deltas are extremely small when you run unlimited framerate mode. They may be being rounded to 0. I'll see if I can do anything about it.

  • is it just me, or does the 3d stuff seem a tad slower performance wise?

    The runtime is an optimized 2D renderer, and the 3D stuff was a bit of a hack really. It doesn't run as fast as it could (some time I'll speed it up when I return to 3D features). But have you noticed it getting slower between builds? It shouldn't have.

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Ashley

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