Ashley's Recent Forum Activity

  • Done. Thanks for your work so far guys, it's a massive help

  • It is possible, yes. But we're all pretty busy at the moment. I think you'll have to be patient...

  • Welcome to the forums! I don't know what's wrong with images in signatures, but I'd rather people didn't use them anyway, especially tall ones which increase post height.

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  • Both of you should be approved for wiki edits now - it seems I have to manually approve signups at the moment.

    I've managed to import all the old pages automatically! Just a few broken links and images to upload - much easier!

  • I'm not sure. Give it a shot and see what happens. I don't think the express edition allows you to edit resources, so you might get stuck there - otherwise I don't see why it wouldn't work.

  • Bah, OK I'll see what's wrong with the config. Documentation is sketchy because it's a new SourceForge service, but hopefully I can have it fixed tomorrow...

  • We have a new Wiki running hosted by SourceForge which we plan to be the main documentation resource for Construct.

    Read about it in this thread - contributing to the documentation project saves the developer's time and is accessible to everyone!

  • SourceForge now hosts MediaWiki for projects so I think it would be a good idea to port our Wiki to it. The old one is difficult to configure and on a different server so it makes sense!

    SourceForge Construct Wiki

    Anonymous edits are blocked on the SourceForge Wiki; if you sign up you should be able to make edits. I think you need a SourceForge account. If anyone runs in to problems let me know.

    Todo list:

    The Wiki has just been started and I've only put the main page up. We need to basically copy-paste all the old articles to the new Wiki. Edit: done automatically! Images need to be reuploaded and there might be a few broken links too, just some tweaking.

    I'm mad busy so if anyone feels like making a start, that would be great! Then we can get things rolling on the Wiki again. It's a great way for everyone to contribute to the project, because a lot of us developers are fairly busy as it is so it's a big timesaver.

    Thanks! Hope this one works out better.

  • MouseX and MouseY return the mouse in layout coordinates taking in to account the display zoom and angle. So if you change the display angle you change the values MouseX and MouseY return which in turn changes the display angle... and you get a strange feedback loop that probably involves the screen spinning really fast.

    To fix this add a new layer called "Coordinates" or something. Never scale or rotate this layer - it's just for getting coordinates. MouseX("Coordinates") and MouseY("Coordinates") will then return the unzoomed, unscaled mouse coordinates, and you can use these to set the display angle for other layers (not the whole display, otherwise it'll still affect the Coordinates layer). Hope that helps.

    By the way, it often helps to have "Unbounded scrolling" enabled for rotating screens.

  • I can't think of an easy way to do this. What's the overall aim? Is it an essential part of your gameplay mechanic?

  • Hmm. Assuming you have the latest drivers (update if you're not sure - it's often the culprit), I think it must be something in your graphics card settings overriding it. I don't think ClearType is responsible (it's not to do with text rendering), but you can always turn it off and see if it helps!

    Try making all settings app-controlled, or try resetting to factory default settings. Specifically, the picture editor needs to use point sampling, and something appears to be overriding it to linear sampling. There might be some sampling or filtering setting in your driver changing it. You could also try setting "Sampling" to "Point" in application properties, in Construct.

  • If you want to check if X is between Y and Z you could use the 'Evaluate' system condition, and use:

    (X >= Y) AND (X <= Z)

    It'd make a good system condition though, so I'll throw it in the next build.

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Ashley

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