Ashley's Recent Forum Activity

  • Try the Ghost Shooter tutorial (the download version) instead. It covers hot spots, which will fix your bug.

  • Well, Kaelis, maybe Construct just isn't for you. Maybe one day in future there'll be a full scripting engine, but I don't think it's going to go much further than an extension to the event sheet editor for some time. I don't really want to spend time making a scripting tool, as I've said before - it's been done to death and I think if you want to program a game, you'll get a lot more out of something like C++ with a good game library anyway.

    Thanks for the feedback, but I think we're looking for different things here

  • You can, click the + icon on the toolbar when the image point tool is selected. Use the combo to switch between image points.

  • Please, put all of this information on the tracker. The forums aren't any good for reporting bugs; threads eventually get old and forgotten, whereas the tracker is a concise place to list all the bugs in Construct with tools for assigning, opening/closing, attaching files etc. Closing thread now.

  • You could put an image point where you want the glow to be. It's the blue dot tool in the picture editor. You can set an image point somewhere on each animation frame, so if you use an event to set the glow sprite's position to that image point, it will update with animations etc.

  • [quote:xtltchs8]Because it takes a lot time, and i dont have much of that resource. Not to mention i have absolutely no experience with DirectX, and very little with Opengl

    OK, well, you could probably learn these in a reasonable amount of time, and it's cool because you're dealing with the nuts and bolts of the GPU.

    [quote:xtltchs8]So why am i using GM, if its so slow and doesnt have advanced graphical features like shaders? Because GM is even higher level than those libraries.

    Well, I would describe the event system as even higher-level than using languages. Hence as you say, faster, quicker, easier, not having to do the messy work yourself.

    [quote:xtltchs8]Instead, it 'forces' me to use this event system akin to GMs action drag and drop system, which i always abhorred. This is why am i so... well, disappointed, i guess, although thats a bit too strong of a word.

    I've heard bad things about the Game Maker event system. I don't think it really has much in common with Construct's event system. I hope you don't assume the Construct event system is as sucky as Game Maker, because the Construct event system is a lot more sophisticated than in any other product. You really can make fairly complex games in it with just events, once you're familiar with the paradigm.

    [quote:xtltchs8]does the SDK allow access to Construct functions (actions, basically), properties and event/condition triggering?

    Basically you have full access to the engine, because every single plugin and behavior is implemented through the SDK (nothing is built in, except things like the rendering engine, events engine etc). You can trigger events, and modify the common properties of all objects (the RunObjectHeaderInfo struct in rundefs.h, which includes x, y, width, height, angle, etc). If you're thinking about implementing the entire game by a custom written plugin, you'll probably have a hard time. However, you could do a lot of it I guess, but you'd be reinventing things easily possible by events.

    Have a shot at the Ghost Shooter tutorial, and see what you think of the events system then. Please, don't think of it in the same terms as you do Game Maker

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  • Please submit all bugs to the tracker.

  • Try putting a sprite on top of the player with the Additive effect. You could try changing the opacity for a pulsating glow.

  • Click 'Add new artifact' on the tracker. Then wait. For the fix.

  • Actually kwarn reminded me of another point; using the plugin SDK you can design behaviors and plugins in C++, so you can do more advanced logic and code via C++ code and custom-built plugins for your game. For me being a C++ coder, I know if I come across something Construct can't do easily, I can design a plugin to solve that problem in C++, as well.

  • You might get more people interested if you upload any of the story, screenshots, plans, level design, concept art, sound effects, music etc. to show you're serious.

  • Crashes are always bugs so please put it on the tracker. No combination of events, however crazy, should crash - it should either do nothing, or tell you that you've done something wrong. If you have a file that crashes just submit it straight to the tracker.

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Ashley

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