Ashley's Recent Forum Activity

  • Haha, I'm surprised how many people remember this from years ago!

    I don't have the old MMF version, but I do have some screenshots of the old version. Here's a picture showing how much the rendering quality is improved. The units look much nicer!

    <img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/oldvsnew.png">

  • Really nice example, good job Would really suit a robotic enemy in a platform game.

  • It almost seems like Construct allows you to place families within families like this, except that it causes the application to crash every time I attempt it.

    That's a bug! How do you reproduce it? Can you submit it to the tracker?

    The engine doesn't support families-in-families. Families are just a way of applying events to a group of object types, so I'm not sure what a sub-family would do that's different to just having a separate family for that purpose. What you want, of course, is just plain old inheritence like programmers are used to, but Construct hasn't got any formal inheritence features yet.

    You might also be able to get something going with private variables to configure things. I find it a really handy way to set up families. For example, you'd have your "NPC" family, and you'd have text family variables like "Race", ****** "Career", "Job" etc. Then in the layout editor you can just type these in to the properties bar, and access the variables from the event sheet editor.

    Would that do the trick?

  • Ah, a recent build changed how ball works - set angle in the sprite will affect the angle of motion as well. Isn't it easy to fix?

  • No, I think this is too specific a feature to deserve IDE features. It's fairly obscure, and very easy to do in events, so I think any IDE options to make this quicker and easier is a waste of space.

  • Use a private variable, and always add (movement speed * TimeDelta) to the private variable. This is your new travelled distance, and you can set the private variable to 0 at any time.

  • Yeah, negative widths and heights mirror and flip objects. You want to stop it at 0.

  • The RTS movement is now on the CVS:

    http://construct.cvs.sourceforge.net/vi ... t/Plugins/

    This is a good example of the implementation of a complex behavior in Construct.

  • Huh... it seems to be working now...

  • Since this project originally started in 2004 or so, I've considered renaming this to "Terminal Orbit: Forever", but decided against it (most people probably don't remember the original anyway).

    Working with Gamesare who do the art, sound and music, I've started making Terminal Orbit in the latest build of Construct. It's a real time strategy game with much inspiration taken from Total Annihilation. I haven't yet played Supreme Commander, but if I had, it'd probably be inspired by that too

    Few modern 2D games push modern hardware to their limits. Terminal Orbit will. As a test, I spawned a thousand tanks and drove them in to a few hundred enemies. It's not something you see every day. I'm sure a level or two will involve obscene numbers of units (it's also a good way to profile the runtime and make sure it's as fast as possible!)

    Here's a few pics. I've worked hard to make sure in-game graphics are as high quality as possible, and I've carefully been using a customisable detail level and fallback shaders to support really old hardware.

    <img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/to1.png">

    <img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/to2.png">

    <img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/to3.png">

    I'm hoping to have this done by the time Construct reaches 1.0, to prove it's worth as a game creator. Neither will be complete for some time. It's early days yet.

  • I've contacted our host. It's getting pretty annoying, the forum seems to give SQL errors or blank pages for hours at a time, and I'm sure the captcha was working until recently. I haven't touched the server. Hmmmghghg.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's not a bug, it's just how Construct works.

    When you say "Aim at <something in my container>", it aims at the paired instance from its container.

    When you say "Aim at <any old object>", it usually just picks the first.

    For Each is the way around it.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,437,477 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x108
    Coach One of your tutorials has over 1,000 readers
  • x62
    Educator One of your tutorials has over 10,000 readers
  • x3
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x36
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs