Ashley's Recent Forum Activity

  • Form controls are HTML elements that float above the canvas. Therefore sprites cannot be rendered on top of them and they are not affected by layer effects.

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  • gpu usage shows NaN

    That does not mean you are getting software rendering. It just means the device does not support GPU profiling.

  • iframes have their own javascript context. It's a whole new web page, and you're starting with a completely blank slate. There are no scripting features available whatsoever other than the JavaScript features built in to the browser. Therefore runtime does not exist, and none of the scripting APIs are available at all. (You're also trying to use await outside of an async function, which is invalid syntax.)

    A normal HTML tag should be able to load an image from a project file in preview in the latest beta. We updated it so network requests to project files work in preview mode.

  • I am doubtful about my GPU because the core of the game works fine in a debug APK delivered via Godot

    I'm afraid this doesn't actually prove much, because it's entirely possible that GPU driver bugs affect some software but not others. Such issues can be highly unpredictable.

    It might be a GPU driver issue, and it might not be - it's just not clear yet. Often it's not clear until the problem is actually finally fixed.

  • As is standard procedure when diagnosing issues, they asked you to do that to help identify what the problem was. The issue is still open and actively being discussed - in comment 35 there is a Google developer asking another developer for suggestions about what the next steps would be.

  • Sorry, I don't know. It's all handled by the Play Store API.

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  • That option only ever existed in C2 to work around a limitation in Windows since it does not support creating more than 10,000 icons. We used spritesheeting for icons in C3 so it's never a problem, so the option does not need to exist for that purpose.

  • You must have published to the Play Store to be able to review the app. Otherwise the app does not exist and so cannot be rated. There is more information in the manual entry.

    Not all Android devices have Google Play. There are different types of non-Google Android devices out there.

  • As far as I'm aware, the vast majority of Android devices work just fine both in the browser and in APKs. Only certain specific devices seem to have issues. I'm afraid I don't think a GPU driver issue can be ruled out just yet: rendering and GPU drivers are extremely complex, and the mere fact that APKs work slightly differently to the browser means it's possible a GPU driver issue affects the APK but not the browser. I still don't know what's really going on here - it would be best to follow it up with Google and answer any questions they have to help them get to the bottom of it.

  • Please report any problems by filing an issue following all the guidelines - we need all that information to be able to help.

  • There are all sorts of uses: you can deform and warp the appearance of objects, make interesting shape platforms to run along, etc...

    The key point is it's a 2D feature. If you try to crowbar it in to trying to do 3D, it won't work like you want it to.

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Ashley

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