I'm afraid in the situation I described, the problem is categorically with the GPU driver, not Construct. This is a widely recognized issue in the industry and has repeatedly come up with both Construct 2 and Construct 3 through my career. Not everything that goes wrong with everyone's system is our fault! Please note our Forum & Community guidelines mention that continually insisting something is our fault despite our explanations comes under bad faith discussion and may result in moderation action.
It's designed to be easier to use and better organised than functions. Instead of relying on a global list of functions that use "copy picked" (which is implicit and doesn't actually specify any particular object type), you can essentially list functions in the action list of the object type it is relevant for. That alone helps organise functions across the project and make it clear that functions affect specific object types rather than being global or general purpose things. And that's before additional features such as integrating with families.
Still, everyone uses Construct differently, so some people may choose to use them and others may not! That's fine, it's not mandatory to use it.
I'm afraid it's usually impossible to help without more details! If you run in to any problems please file an issue following all the guidelines.
If you run in to any problems please file an issue following all the guidelines, as we need all the requested information to be able to help.
Graphics driver issues can appear under essentially random circumstances. It's entirely possible that we made some perfectly valid and correct changes to Construct, and some buggy graphics drivers stopped working. Unfortunately in this case the problem is in the graphics driver and it's infeasible for us to work around. It's a common problem in the industry. The best way to try to fix it is to install any available system software updates, or try updating your graphics driver.
I'm afraid if WebGL fails to initialise, it's usually caused by broken graphics drivers, and not Construct or the browser. Try installing any available system software updates, or try updating the graphics driver.
I'm afraid WebGL issues are caused by broken graphics drivers, not Construct. Try installing any available system software updates, try updating your graphics driver, or try using a different browser.
Using multithreading is an extremely complicated topic which cannot easily be used in all circumstances. I wrote about exactly this in detail in the blog post Why do events only run on one core?
If you run in to any problems please file an issue following all the guidelines, otherwise it's impossible for us to help.
Construct has no official support for the Yandex SDK. Is that related to a third-party addon? If so the addon developer will need to deal with it.
No, it's still supported and still available in the latest version of Construct.
It would be up to Photon to implement that.
If you run in to a problem please file an issue following all the guidelines, otherwise it's impossible to help.
Member since 21 May, 2007
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