Make the object cast a shadow away from a Shadow Light object.
Make an object spin.
Jump and run along platforms (solid/jump-thru objects).
Stick to another object maintaining a relative distance and angle.
Simulate realistic object physics, powered by Box2D.
Make instances of this object remember their state when returning to the layout, rather than resetting to the initial objects.
Find paths around obstacles, and optionally move along them.
Always center the view on this object, or at the mid-point of multiple objects.
Don't save or load this object, e.g. for static scenery. Helps make savegames smaller and quicker to load.
Test if an object has line of sight (if it can "see") an object or position.
A solid the Platform behavior can also jump on to from underneath.
Make an object temporarily flash, alternately becoming visible and invisible.
Member since 21 May, 2007
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