EpicRaid's Recent Forum Activity

  • Hi, I made a little game recently and put it on google play. I accept suggestions, thanks =)

    https://play.google.com/store/apps/details?id=com.spacesyndrome.dungeonofmemory

    OK, the game doesn't really tell me much about what it is about when looking at the screenshots, and the description is in Spanish (I think). Either way, I'd recommend adding a gameplay video. Hard to judge the game right now.

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  • No offense, but your game is presented like a big AAA title, but it doesn't really look anything. Maybe if there was a video, I just see a few screenshots that doesn't give the slightest clue what this game is about. Are you sure you're not overrating your own game? Graphically it looks bad. I'm not exactly enticed to get your 'Deluxe pass', I'm beginning to think this is some sort of a joke.

    P.S. You write 'It's finally here' but then you write 'Coming soon' so that only adds more to the confusion.

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  • OK, not sure what you're trying to achieve then, because if you click on the tilemap you can set tile width/height and offset X/Y.

    Sprites are different from tilemaps. If you click outside the layout, you can select 'snap to grid', etc. on the left properties bar. Those are similar settings to tilemaps. Those settings are what makes sprites 'snap'. Tilemaps have their own settings.

    Also keep in mind, sprites usually have the image point in the center of the image, if you put it top left for instance, you can neatly snap them in the layout grid.

    Perhaps you could show your problem with a .c3p? An example project will suffice.

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  • What you can also do, is put an extra layer above it, and use a tilemap there, with an offset of 16 pixels, or that uses 16x16 tiles.

  • After 3 weeks of work I decided to put a demo of the game on the Construct Arcade. There are 10 playable missions.

    The game takes place in a small city, with 2D cars and 3D buildings. You are supposed to eliminate targets using a remote explosive vehicle within a designated time to earn the maximum amount of money to retire.

    Video:

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    Playable demo:

    construct.net/en/free-online-games/disposal-expert-36061/play

    Note: There might still be some bugs in the game.

    I did receive some help of several forum users to program parts like tarek2 for the arrow 'tween', dop2000 for the thumbstick controls and R0J0hound for car traffic.

  • I used the example from this website, I believe it's created by dop2000.

    howtoconstructdemos.com/virtual-thumbstick-to-control-a-character-with-8-direction-behaviour-capx

    I think a few years back it didn't work on my iPhone either. I tested it on different devices; iPhone 5SE, iPhone 7, and an Android Tablet which is about a 1,5 years old. When I asked someone to test the game (browser based), he said the thumbstick didn't work on his iPhone. It just doesn't move.

    The weird thing is, on the Android tablet it always seems to work. It's just the iPhones that give trouble. I tried different browsers like Chrome, Safari, and incognito and normal browser tabs. I got various results.

    It does seem work in certain conditions! I can't always 100% replicate it but I'm under the impression that closing all browser tabs and the browser app, opening the browser app again and (re)loading the URL from a non-incognito tab there's a higher chance of the thumbstick working than when initially openened in incognito.

    On desktop it always works fine.

    Any help's appreciated.

  • Hey, did you mean that the browser tab more or less 'freezes' when you close the Image Editor? I had that problem too, quite often for a while, but currently I am not experiencing that anymore, I didn't get/apply any updates (using the Stable version) so I don't know how or why it disappeared.

    What happened to me was that now and then I couldn't do anything on the browser tab anymore after closing the Image Editor. If I clicked again on the screen, it would give that typical 'program not responding' overlay and the cursor would show a loading sign, and I couldn't do anything no matter how long I waited.

  • I think you need to use a Sprite instead of Tiled background. I think that you meant Tiled background.

    Check: html5games.info/samples/SpikeBallTrap.c3p

  • Do you mean something like this? It's all done without any events.

    Download: html5games.info/samples/BoxPushPhysicsPlatformer.c3p

    I experimented a bit and got a similar result as posted in your video.

    Note how I also adjusted the Player's collision polygon, you can also adjust it more so the box won't hit the Player as much as it rolls.

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EpicRaid

Member since 13 Feb, 2015

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