BonzerKitten's Recent Forum Activity

  • mumu64 The current state of the Greenworks plugin is not that good, but i guess mumu64 is right, Scirra have a lot of stuff to deal with. Employees, servers, bugs, feature requests and the super time consuming C3 runtime. In the near future we might get the Greenworks plugins C3 deserve, i'm faithful that Scirra will be able to deal with everything.

    mumu64 It seems like we need to add an extra command line to the game in the export options in order to be able to display the achievements thumbnail "--in-process-gpu". Sound like a bug in NW.js.

    Yes, our government is a bit odd, but Itaú is my main problem now, they ask me for R$ 115,00 everytime Steam send me a payment, which is completely ridiculous.

  • You're welcome!

    Scirra does provide a Greenworks plugin, but it doesn't work very well, theoretically you can only unlock achievements and activate the overlay with the Greenworks plugin, so there's no way to access the leaderboards for example. But the worst part is the support for it, since there are really few people working with C3 and Steam, Scirra doesn't seems to be very interested in supporting anything related, the Greenworks plugin doesn't even work with the latest version of NW.js, so you will have to re upload your game with an older version of NW.js, which can cause some compatibility issues. The overlay doesn't even work at all without some extra command lines that you will have to find out by yourself, since they're not mentioned in the documentation. Well, you can already tell that i'm very frustrated with Scirra support for Steam haha, but i'm hopeful that they will fix everything like they always does. In C2 you had to pay for a third party plugin, but at least it worked well.

    Cards are easy to setup, you basically just need to upload a few images to Steam and they’re done, unfortunately Steam blocked the possibility to release a game with cards, now you have to wait an undertaminated amount of time before they allow you to add cards to your game, because some developers were exploiting the card system to make some easy money, which is sad.

    Steam isn’t very bureaucratic, i didn’t needed to open a company or anything, and they literally send the money directly to your bank account, no PayPal or anything like that.

  • Thank you very much, sir! Yes, can't believe they're finally done haha 😊. C3 is going pretty well, Scirra is slowly delivering everything they promised, i love to work with cloud sync and remote preview, also Ashley is monster on fixing any bugs, so i definitely recommend C3. Yes, Steam always gave me a good financial income, my plan is to become a full time indie game developer, which is completely possible with Steam. 🎮

    Yes!! I'm always pleased to see some Brazilian content like Zuerama. Tell me if you ever need some help with C3 or Steam, i'll be glad to give you a hand. 🇧🇷

  • mOOnpunkThank you very much for the kind words, sir! I hope so too. Yes, i'm using both the PICO-8 color palette and font, which are under a CC-0 license. 🎮

  • mumu64English is far from being my main language, so thank you very much for correcting my grammar, i'll update the store page today! 📚

  • Thank you very much for your support! I really appreciate it. 😊

  • Hi, everyone! 🖐

    My name is Mateus Sales and i’m indie game developer from Brazil. In 2017 i started my “career” when i made a game called Pinkman, which is available on Steam (https://store.steampowered.com/app/516480/Pinkman/), and now, in 2018 i released another game called Duck Souls, yes, you heard that right. Please, let me show you the game trailer and talk a bit about it. 🦆

    Subscribe to Construct videos now
    • Duck Souls is a fast-paced action platformer, with standard platformer mechanics like running and jumping, but with a little extra, dashing! 💨
    • All levels were designed to be played like “puzzles”, so you need to make very precise movements to pass through each level. 🧠
    • There are 20 different “machineries” that will change the environment and attack you during game. 💀
    • For each 5 levels you pass you gain a new hat to custumize your duck. All hats are incredibly cute. 🎩
    • The music was made by a French composer called Yoann Turpin. All songs are very relaxing. 🎵
    • The controls were all optimized to work with both keyboards and controllers. 🎮

    If you enjoyed what you saw you can get the game on Steam right now! 🖥 https://store.steampowered.com/app/917290/Duck_Souls/

    BTW, your feedback is really important to me, so leave a comment if you wish so. 😊

    https://store.steampowered.com/app/516480/Pinkman/

    "Estudiarse a sí mismo, es el arte más difícil."

  • I couldn't pass the first stage since i don't have any hints about the controls, but it ran at 60fps the entire time using an i5 3th gen. and 8gb of ram.

  • Are you using the live preview to test your game in another system or have you export the game to test it? In my personal experience the live preview makes the game really slow in most cases, if you wan't to test the performance try to compile the game before.

  • It's worksn thanks!! I love you so much, man!! Hahahaha

  • Prominent i tried the C3 session, but literally no one replied me, so i thought that it could be a good idea to post here. :/

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  • Oh, that's bad news.

    I started adding the .ogv video file in the project.

    Then i added the video plugin.

    Then i defined the source with the event sheet.

    Which work really well in the preview.

    But nothing happens when i open the exported nwjs file.

    I'll sent you a file with only one video for testing porpuses. Ok?

    https://we.tl/7UbhRsO8cb

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BonzerKitten

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