MasterZuruk's Recent Forum Activity

  • Ok,

    [quote:2x5vsb5g]Do not use production keys on the sandbox-api; it will only authorize the sandbox game keys.

    Production

    API endpoint for production api.gameanalytics.com

    Sandbox

    API endpoint for sandbox sandbox-api.gameanalytics.com

    You need to change the URL to "api.gameanalytics.com" if you want to use your own game_key and secret_key.

    After that, i recommend you to try the python example on https://apidocs.gameanalytics.com/REST. ... on-example

    Change the line 40-to-45 like:

    # sandbox game keys
    game_key = "your_game_key"
    secret_key = "your_game_secret_key"
    
    # sandbox API urls
    url_init = 'http://api.gameanalytics.com/v2/' + game_key + '/init'
    url_events = 'http://api.gameanalytics.com/v2/' + game_key + '/events'
    [/code:2x5vsb5g]
    
    Run the example and you will get something like:
    
    ----- GameAnalytics REST V2 Example --------
    Gzip enabled!
    --------------------------------------------
    Init call successful !
    Events submitted !
    Events submitted !
    
    After that, you need to pass this example to Construct2 AJAX.
  • I have no experience in ajax but you can try:

    Tag: "a"

    URL: "sandbox-api.gameanalytics.com"

    Data: "{platform: ios, os_version: ios 8.1, sdk_version: rest api v2}"

    Method: "POST /v2/<game_key>/init HTTP/1.1"

    Cause i think the issue is on the "data" field.

  • Use a sprite with the bullet behavior instead of the particles. Use the gravity property to make them fall. For the bouncing use an event like:

    blood: on collision with wall

    --- blood: bounce off wall

    --- blood: set speed to self.speed*0.5

    Works perfect, thanks!!

  • Hi all!,

    I´m trying to recreate a particular effect on my new game, something like broforce soldier dead, they explode intro pieces with some kind of physics effect, cause when these pieces collide with the ground, they bounce slightly.

    Some examples (preferably the first):

    As far i know, it´s not possible to add physic properties to a particle object in construct, so, it´s possible to make a effect like this in construct?

    Thanks!

  • this stuff is nice

    Thank you ! : )

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  • Hi all,

    First of all congratulate the community, this forum helps me a lot with C2.

    I´am very beginner in C2 and i only make some little stuff, i don´t have much patience x(

    So i want to share with the community some stuff i make yesterday, only for test purposes, but i think it can be util for some others in the community.

    This is only a basic example to test some pixel-art stuff with background music to make a simple dark-cave atmosphere:

    Capx ---- > https://mega.nz/#!fx4ymThS!zjRXvrnP9KvEm36E-ZXJ7XO0PGTLrISR26C1pA0RcCo

    The sprites & sounds ----> https://mega.nz/#!Cg5nzKAI!CpBURNK-lNC9pl3NGiUcHOZU6aoX9hOr3CsYK__GDMU (you can use them without problem)

    Finally, a simple screenshot:

    I'm not sure if this is the right thread to post this, sorry if it is not.

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MasterZuruk

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