thedude1693's Recent Forum Activity

  • This manual article should help. (Selection wrapping)

    You're a legend! I cant believe it was so simple as all the researching I did just came up with the families function which didn't do what I wanted.

  • I could do that, but the problem starts when I want to rotate that particular building. If I want the building at a different angle I essentially have to completely rebuild it. Which is difficult when I want an office building at a different angle.

  • I'm working on a topdown game and it'd really difficult to rebuild every building if i want them at a different angle. Is there a way to group objects together into a single object so I won't have to rebuild every single building?

    EDIT: Solved! For future reference, Select the objects you want to group together into one building and press enter. If you want to copy and paste that building you will have to press enter again!

  • I can't seem to get it stable at all. For example, when one client is connected using the controls attempts to control all the characters on screen, and shooting will shoot the weapon for every character. And only the host can be seen, the host can't see the peers and the peers cant see eachother.

  • Hello world! I'm working on a top down (slightly!) open world game. And one of the problems I'm finding is that the enemies are walking through all the solid objects! (But their pathfinding causes them to usually not try to go through walls or other solid objects). All of the objects that they shouldn't be walking through are set to solid. As well as the enemies themselves being solid. what am I missing here?

  • I just now found it, but using the way I showed in the above post does work. Do you know why I can't set the car to be only entered on touch, not overlapping? I'd like to have my cars not go through eachother but I'm not sure how to fix it. And I'd rather not start a whole new discussion if possible.

  • > For some reason your game does not work on my crappy PC I have here, so I cannot test it but hope this will work. Also your game is HUGE, 22mb, I would recommend compressing some of the music.

    >

    > Problem is that you have not designated your car so game is using all cars available.

    > One solution would be to create global variable which will store "license plate" or "UID" of a driven car. (as I did between line 43 and 44 on this picture and called it carUID)

    >

    > Then when you enter the car you will have to put its UID into that variable (last action on line 44)

    >

    > Then you will have to pick said car by that variable before you do anything with it. (line 38 and line 46).

    > Also in every other action where your driven car is doing anything, it will have to be picked same way.

    >

    > Hope it works now.

    >

    How exactly do I do the pick car with UID thing, it doesn't show up at all in my list.

    EDIT: I've figured it out! Instead of doing the pick instance with uid thing, i used "pick car where car.uid = carUID" as a substitute.

  • For some reason your game does not work on my crappy PC I have here, so I cannot test it but hope this will work. Also your game is HUGE, 22mb, I would recommend compressing some of the music.

    Problem is that you have not designated your car so game is using all cars available.

    One solution would be to create global variable which will store "license plate" or "UID" of a driven car. (as I did between line 43 and 44 on this picture and called it carUID)

    Then when you enter the car you will have to put its UID into that variable (last action on line 44)

    Then you will have to pick said car by that variable before you do anything with it. (line 38 and line 46).

    Also in every other action where your driven car is doing anything, it will have to be picked same way.

    Hope it works now.

    How exactly do I do the pick car with UID thing, it doesn't show up at all in my list.

  • You have to pick the right car with condition beforehand. Can you post capx or picture with code where car entering is managed?

    Here is the .capx.

    EDIT: Cant post links, i also can't private message. How shall i do this?

    EDIT 2: Now i can actually post links, here's the CAPXhttps://docs.google.com/uc?id=0Bx4FI3LqqX93WV9mY0J5T1d0dm8&export=download

  • The way I have it set up is that I enter the car, and it destroys the player and pins the camera to the car. When I leave, it spawns the player nearby the car and pins the camera back to the player. If I have multiple cars, it will pin the camera between the two cars, and then control both cars. and when i leave that car, it spawns multiple player objects. How do i prevent this?

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  • Use System Condition to test how many enemy objects are there.

    From

    [quote:334s1cgo]

    Compare two values

    Compare any two expressions (which can either numbers or text) with each other. They can be compared as Equal, Not equal, Less, Less or equal,Greater or Greater or equal.

    Assuming EnemySprite is your enemy's sprite's name, you could refer to the Count variable of the EnemySprite.

    For example, with the above system condition, you could put EnemySprite.Count in first expression and the number 100 in the second expression. Then, compare these two expressions as "< less than".

    This means, whenever EnemySprite object is less than 100, the condition will be true. You could add your action to spawn more enemies in this condition here.

    This doesn't seem to work, it will just spawn the 100 enemies in the first "spawner" object i meet. When i add a timer condition for every 60 seconds or more it just crashes the game.

  • The way I have my enemies spawn is I add a spawn object that creates an enemy and destroys the spawner when you're within range of it. It allows me to have many enemies in the "level" without the pathfinding and other things destroying the frame rate. How do I make it so that when I'm not in the area for a certain time (3-5 minutes) it respawns the spawning, while preventing it from eventually spawning thousands of enemies. Sorry for the terrible explanation, It's hard to describe how it's set up.

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thedude1693

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