Waltuo's Recent Forum Activity

  • Thank you R0J0hound and Prominent . I'll try and compare both methods, but I think you're probably right and going physics all the way is the best way to go. I'm new to Chipmunk Physics so it's all quite intimidating and I will need to find good tutorials / examples to get started, but if I can get it to work it should help fix a couple of other problems I'm currently facing with my game idea. Thanks again!

  • I will eventually, but I just updated to r214 like 4 days ago and I have some urgent work to do for today, so that will have to wait for now:)

  • I can't open the capx by RamPackWobble right now (on r214 here) so I don't know if this was already suggested, but one thing you could do to give it a nice little extra is to adjust the glow sprite size/opacity by either events, animation frames or giving it sine behaviors (maybe even mix of them). So it'd vary from full size to 85 percent, from opacity 15 to 10 etc.. depending on the look/lamp type and strength you're going for.

  • Are there any examples of switching between chipmunk physics and standard platform behavior (for player character) as needed? Is this feasible or is it just best to forget it and stick with either no physics at all or try to build everything with physics objects and have them enabled all the time?

  • Ok, I understand what you're saying and you're right, features and implementation are what counts here and not the gameplay (which should be adjusted by users to fit their own projects anyway). The template looks good, I was just tempted to try it out after seeing the video. Good luck with the project, it's obvious a lot of time was put into this and you deserve to see some sales!

  • Just a quick confirmation, the Store link is now working!

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  • I second that, playable demo would be nice.

  • Are you sure your collision box/points for anim frames (and wall) are set up to proper size?

  • Thanks for the reply. I've come to conclusion it's probably best to just try put all the objects needing opacity change on the same layer to get the desired effect (without them showing through each other if overlapping)..

  • The demo link works fine but the store link doesn't, at least for me.. also can't see the template on the list when browsing the newest additions there.. I don't know, maybe it just takes some time to show up/get approved. Anyway, hope you get it sorted out!

  • Link not working / not showing at the Store.

  • Thanks for the replies, unfortunately my game uses solids heavily so I'm still trying to figure this out. I also use platform behavior for some enemies and if I disabled their collisions or disabled the solids they're moving on they'd just fall from layout. Can families be used to solve this somehow? Is there any example how this could be achieved/workaround?

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Waltuo

Member since 7 Jan, 2015

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