san40511's Recent Forum Activity

  • Oh, i see. I thought that editor is a part of web site that's why i created the topic here. I need to investigate the rules a little bit :-)

  • Yeah, would be great to have this simple physic block functionality as behavior. But anyway, issue resolved and it's good. Thank you for help

  • Frankly i didn't expect to spend so much time on such elementary things. So Construct not so perfect as people told :-) The Game Maker with things like this currently working much better IMHO

  • Ok, fixed the issue. Created one additional rectangle sprite and attached all physics to this rectangle then attached the player sprite to this rectangle as a child. So now the player sprite i use for animation only, all physics is hanging now on the invisible rectangle object. Phew...

  • Yes, i did it, i applied the collision mask for all frames and all animations

  • Video

    Subscribe to Construct videos now
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ya np the sticking is likely the shape. Use the box as mentioned above that's more standard.

    yes, i also mentioned this but it doesn't help. it works ok when i touch the right side but doesn't work with left side touching. it's strange but fact. I will create video now and show you

  • No problem. Also what did you mean that the jump collision is incorrect now?

    Also maybe you know how to fix this? I'm using solid + platform behavior for collision simulation, and when i'm touching the wall from left or right side, then my player wasn't be able to jump because of sticking the wall. I'm new in construct but other engines provides special collision shapes or frequency option to fix this issue, in construct i don't see anything that can help me to fix that.

  • It's incorrect because it is looking like this now that is not really good for collision with enemies

  • I applied idle collision mask for the jump animation and it fixed the issue but in general the collision mask for the jump animation is incorrect now. It is not critical but anyway it looks like a bug. Maybe construct support team will notice my message and decide to double check this logic and maybe improve it. (lionz) Thanks you for the for help. I appreciate it

  • Looks to me like the jump isn't high enough even with the second jump and roll animation it doesn't reach the height of that platform so the player is stuck inside it.

    not really. I've created the new video , please check -

    Subscribe to Construct videos now
  • Jumpthru collision works incorrectly. It applies collision from the previous animation and dont't see the correct collision mask. On the video displayed the wrong behaviour of this plugin. Maybe somebody know how to fix it?

    Subscribe to Construct videos now

    Tagged:

san40511's avatar

san40511

Member since 27 Jan, 2023

Twitter
san40511 has 2 followers

Trophy Case

  • 1-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

8/44
How to earn trophies