Soluna Software's Recent Forum Activity

  • Hi there!

    I have been playing around with C3 - and now I have a small nice game you can play.

    Play it here:

    https://www.scirra.com/arcade/racing-games/race-game-26456

    Source is also available for free in link above.

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  • Thank you very much.

    Great input.

    I have noted all your ideas for improvement. I can't promise if or when I will implement them.

  • There are some events that I can not repeat in other layouts such as the door system of layout 7 ( level07 ). I am not very expert in construct but I have checked tags, names, commands … and they do not work in other layouts. I do not know what I'm doing wrong.

    Example ,In level 7 if I copy a door and delete the original. The event does not work in the copy. It only works with the original door.

    The door has an id. The switch that should open the door must know this id. Set the variable SlidingDoorId to the Id of the door and it should work. See image below.

    If you want to make a brand new door, just put a SlidingDoor object on the layout , add a new animation to object type SlidingDoor (by default is has 4 animation, named by colors). Set Initial Animation to your new animation. Let the switch know about the Id of the new door (as above image illustrate).

  • do you know any good lessons on rag doll? seen some gut they don't look that great!

    thanks dand

    The template does not currently use the physic behavior. I guess that something it needs to if a true rag doll is to be used.

  • hi just bought the bundle looking great so far

    do you think you could add rag doll when you shoot them and blow my up

    thanks happy customer thank dand

    Thanks. I will consider that. This is bit bigger task for me, so do not set your hopes too high.

  • A user asked: "In level 7 if I copy a door and delete the original. The event does not work in the copy. It only works with the original door. Why?"

    The door has an id. The switch that should open the door must know this id. Just set the variable SlidingDoorId to the Id of the door and it will work. See image below.

  • My time is currently limited, but I might look into it some day soon.

    Could you please specify what you need and how you prefer it to work. Thanks.

  • It is hard to say. Try to print some debug info on screen and perhaps use bullettime.

  • Thanks. Feel free to ask anything here in the forum. I will try my best to answer.

  • Weilard, that is very easy whtt the template.

    Just set zoom. See sample below, where I set zoom to 2.5 when player is touched.

    Zoom 1 = 100%. Zoom 2.5 = 250%. Zoom 0.7 = 70% and so on.

    By using the CameraTool (included in the template) you can also set camera to follow player or some other object. The camera is designed to move smoothly (with tweening) and has several very useful instance variables.

  • Hello. I want ask few questions before made purchaise.

    Do you have a plan to do template of boxes or crates with stuff?

    Do you have a plan to do simple inventory with collectible items?

    And can I ask how hard to create food, drink & stamina "system"?

    Thanks.

    I have no plan about this right now. It will not be a big task. 20 hours perhaps. I just need to find the time to do it

    Thank you for your interest in the template

  • Some physics can be made without full physics engine.

    Try playable demo here: https://www.scirra.com/arcade/action-ga ... rmer-15063

    The granade weapon (in level 3) simulate some mild physics.

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Soluna Software

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